Narrow retained UI overlay lifetime debt
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@@ -1817,7 +1817,7 @@ agent or engineer to remove them without reconstructing context from chat.
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| DEBT-0055 | Open | Modernization | `src/app.h` now forward-declares retained iOS/macOS/Android/Linux/Web platform handles instead of including platform SDK headers, and full SDK includes are isolated in `src/platform_legacy/legacy_platform_services.cpp`, but the `App` singleton still stores those platform handles directly | Reduce central header platform coupling incrementally without rewriting non-Windows platform entrypoints before Phase 6 | Windows app build; Apple/Android/Linux/Web package smoke once platform root builds are active | Platform handles are owned by injected `pp_platform_*` shell state or services, and `App` has no platform SDK handle fields or platform conditional members |
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| DEBT-0056 | Open | Modernization | `src/asset.h` is now Android-SDK-free and uses opaque Android asset handles behind `Asset::set_android_asset_manager`, but retained `Asset` still owns a static Android asset-manager bridge and `src/asset.cpp` still performs Android `AAssetManager` reads directly; the current `android-arm64` root preset is headless and does not expose `pp_legacy_assets_io`, though the retained Android standard package `native-lib` now builds through its refreshed C++23 CMake path | Reduce legacy asset I/O header coupling without rewriting Android asset loading before the asset manager/storage boundary exists | Windows app build; `powershell -ExecutionPolicy Bypass -File scripts\automation\platform-build.ps1 -Presets android-arm64 -Targets pp_assets`; `powershell -ExecutionPolicy Bypass -File scripts\automation\android-legacy-package-build.ps1 -Packages standard` | Android asset loading is owned by injected asset storage/platform services or `pp_assets` file providers, with no static Android asset manager on `Asset` |
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| DEBT-0061 | Open | Modernization | Desktop XR runtime selection now lives in tested `pp_platform_api` policy and prefers OpenXR, but `WindowsPlatformServices` still reports OpenXR unavailable and reaches the retained OpenVR SDK bridge as a legacy fallback; Windows runtime deployment copies `openvr_api.dll` beside `PanoPainter.exe` until that fallback is removed | Preserve current desktop VR behavior while replacing OpenVR with OpenXR behind the platform/renderer boundary | `pp_platform_api_tests`; `ctest --preset desktop-fast --build-config Debug -R pp_platform_api_tests --output-on-failure`; `cmake --build --preset windows-msvc-default --config Debug --target PanoPainter` | Add an OpenXR SDK/package target, implement desktop OpenXR startup/shutdown/pose/controller submission behind `pp_platform_vr` or `PlatformServices`, validate parity with mocked/runtime smoke coverage, and remove `libs/openvr` plus the OpenVR link/include paths from root CMake |
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| DEBT-0063 | Open | Modernization | `pp_ui_core` now owns tested `NodeLifetimeTree` and `UiOverlayLifetime` models for checked handles, scoped callback connections, subtree destruction, capture release, and mutation-safe dispatch. `src/node_panel_layer.h/.cpp`, `src/node_combobox.cpp`, `src/node_dialog_open.cpp`, `src/node_dialog_browse.cpp`, `src/node_panel_stroke.cpp`, `src/node_panel_brush.cpp`, `src/node_dialog_picker.cpp`, `src/legacy_quick_ui_services.cpp`, and `src/node_popup_menu.h/.cpp` now route popup/dialog/menu lifetime through checked overlay handles and handle-based close; migration remains open in other legacy panel/dialog families | Preserve current UI behavior while completing safe panel/dialog lifetime migration incrementally | `pp_ui_core_layout_xml_tests`; `pp_ui_core_node_lifetime_tests`; `pp_ui_core_overlay_lifetime_tests`; `tests/ui_core/node_lifetime_tests.cpp:destroy_subtree_clears_child_connections`; `tests/ui_core/overlay_lifetime_tests.cpp:double_close_overlay_returns_invalid_argument`; `ctest --preset desktop-fast --build-config Debug`; `cmake --build --preset windows-msvc-default --config Debug --target panopainter_app pp_ui_core_node_lifetime_tests pp_ui_core_overlay_lifetime_tests` | Remaining legacy popup/dialog families still use non-handle ownership and open lifetimes; migration stays open until their surfaces are converted, including lifecycle safety parity checks |
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| DEBT-0063 | Open | Modernization | `pp_ui_core` now owns tested `NodeLifetimeTree` and `UiOverlayLifetime` models for checked handles, scoped callback connections, subtree destruction, capture release, and mutation-safe dispatch. `src/legacy_ui_overlay_services.*` now keeps a root-scoped checked-overlay registry for retained nodes, and `src/node_panel_layer.h/.cpp`, `src/node_combobox.cpp`, `src/node_dialog_open.cpp`, `src/node_dialog_browse.cpp`, `src/node_panel_stroke.cpp`, `src/node_panel_brush.cpp`, `src/node_panel_color.cpp`, `src/node_panel_grid.cpp`, `src/node_dialog_picker.cpp`, `src/legacy_quick_ui_services.cpp`, and `src/node_popup_menu.h/.cpp` now route popup/dialog/menu lifetime through checked overlay handles or handle-based close instead of raw attach-and-destroy callbacks. Layer-panel selection/order state also stays on shared ownership rather than raw child pointers while mutation-safe close remains open in other legacy panel/dialog families | Preserve current UI behavior while completing safe panel/dialog lifetime migration incrementally | `pp_ui_core_layout_xml_tests`; `pp_ui_core_node_lifetime_tests`; `pp_ui_core_overlay_lifetime_tests`; `tests/ui_core/node_lifetime_tests.cpp:destroy_subtree_clears_child_connections`; `tests/ui_core/overlay_lifetime_tests.cpp:double_close_overlay_returns_invalid_argument`; `ctest --preset desktop-fast --build-config Debug`; `cmake --build --preset windows-msvc-default --config Debug --target panopainter_app pp_ui_core_node_lifetime_tests pp_ui_core_overlay_lifetime_tests` | Remaining legacy popup/dialog families still use non-handle ownership and open lifetimes; migration stays open until their surfaces are converted, including lifecycle safety parity checks |
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| DEBT-0057 | Open | Modernization | Default canvas allocation size now dispatches through `PlatformServices::default_canvas_resolution`, removing the `CANVAS_RES` platform macro from `src/canvas.h`; WebGL's retained 512 default now lives in tested `pp_platform_api` policy behind injectable `pp::platform::WebPlatformServices`, but the Web shell still reaches the default implementation through the retained fallback until a dedicated Web service is injected directly | Preserve WebGL memory behavior while moving canvas creation policy out of shared canvas headers and into the platform boundary | `pp_platform_api_tests`; `ctest --preset desktop-fast --build-config Debug -R pp_platform_api_tests`; Windows app build; WebGL package smoke once root Web build exists | Default canvas resolution is owned by injected `pp_platform_*` services for every supported platform, with no WebGL branch in the legacy fallback |
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| DEBT-0058 | Open | Modernization | App-level progress/message/input dialog metadata, including message-dialog OK/cancel captions, now consumes pure `pp_app_core` through `App::show_progress`, `App::message_box`, `App::input_box`, `pano_cli plan-app-dialog`, and `pp_app_core_app_dialog_tests`; live execution is centralized in `src/legacy_app_dialog_services.*`, retained root insertion now routes through `src/legacy_ui_overlay_services.*`, and whats-new dialog state persistence routes through `src/legacy_preference_storage.*`, but the bridge still creates retained `NodeProgressBar`, `NodeMessageBox`, and `NodeInputBox` instances with raw callback/lifetime ownership | Preserve current app-shell dialog behavior while moving shared dialog policy toward UI/app services | `pp_app_core_app_dialog_tests`; `pano_cli plan-app-dialog --kind progress --total -4`; `pano_cli plan-app-dialog --kind message --cancel`; `pano_cli plan-app-dialog --kind input --ok-caption Save`; `ctest --preset desktop-fast --build-config Debug`; Windows app build | Progress/message/input dialog creation, callback wiring, layout insertion, lifetime ownership, and headless automation are owned by injected app/UI services with `App` methods acting only as adapters |
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| DEBT-0059 | Open | Modernization | iOS root CMake headless builds assign generated bundle identifiers and disable code signing for executable test/tool targets | The current Apple gate is compile validation for shared component targets; signed iOS app/package validation is not migrated to root CMake yet | `powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.ps1 -Presets macos,ios-simulator,ios-device`; `sh scripts/automation/platform-build.sh "ios-device"` on `panopainter-mac` | Root CMake owns the signed Apple app/package targets, package-smoke validates Apple bundles where signing material is available, and headless iOS test/tool targets are either excluded from signed package builds or use explicit test-runner signing policy |
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