fix stroke preview, add license messages, fix node scroll
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@@ -36,15 +36,21 @@ void NodeScroll::draw()
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{
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NodeBorder::draw();
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glm::vec4 rect = get_children_rect();
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if (rect.x == 0 || rect.w < m_size.y)
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glm::vec4 pad = GetPadding();
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float sz = m_size.y - (pad[0] + pad[2]);
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if (rect.w == 0 || rect.w <= sz)
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{
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YGNodeStyleSetPadding(y_node, YGEdgeRight, 5);
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return;
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float h = m_size.y / rect.w * m_size.y;
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float offset_percent = m_offset.y / (rect.w - m_size.y);
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}
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YGNodeStyleSetPadding(y_node, YGEdgeRight, 35);
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float h = sz / rect.w * sz;
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float offset_percent = m_offset.y / (rect.w - sz);
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float pr = YGNodeLayoutGetPadding(y_node, YGEdgeRight) - 5;
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glDisable(GL_BLEND);
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ShaderManager::use(kShader::Color);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_proj
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* glm::translate(glm::vec3(m_pos.x + m_size.x - pr, m_pos.y - offset_percent * (m_size.y - h), 0))
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* glm::translate(glm::vec3(m_pos.x + m_size.x - pr, m_pos.y - offset_percent * (sz - h) + pad[0], 0))
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* glm::scale(glm::vec3(pr, h, 1))
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* glm::translate(glm::vec3(.5, .5, 0))
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);
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@@ -71,7 +77,10 @@ kEventResult NodeScroll::handle_event(Event* e)
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case kEventType::MouseMove:
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if (m_dragging)
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{
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m_offset = m_offset_start + (me->m_pos - m_drag_start) * m_mask * m_scroll_dir;
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glm::vec4 rect = get_children_rect();
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glm::vec4 pad = GetPadding();
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float speed = rect.w / (m_size.y - (pad[0] + pad[2]));
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m_offset = m_offset_start + (me->m_pos - m_drag_start) * m_mask * m_scroll_dir * speed;
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fix_scroll();
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}
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break;
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