implement aligned memory to speed up video frame encoding

This commit is contained in:
2019-11-13 23:27:32 +01:00
parent b719e4c7fc
commit 56fc581b04
8 changed files with 108 additions and 5 deletions

View File

@@ -10,6 +10,7 @@ bool ShaderManager::ext_framebuffer_fetch = false;
bool ShaderManager::ext_float32 = false;
bool ShaderManager::ext_float32_linear = false;
bool ShaderManager::ext_float16 = false;
bool ShaderManager::ext_map_aligned = false;
std::string Shader::read(const std::string& path)
{