implement aligned memory to speed up video frame encoding
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@@ -10,6 +10,7 @@ bool ShaderManager::ext_framebuffer_fetch = false;
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bool ShaderManager::ext_float32 = false;
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bool ShaderManager::ext_float32_linear = false;
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bool ShaderManager::ext_float16 = false;
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bool ShaderManager::ext_map_aligned = false;
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std::string Shader::read(const std::string& path)
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{
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