implement aligned memory to speed up video frame encoding
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@@ -113,6 +113,7 @@ public:
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static bool ext_float32;
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static bool ext_float32_linear;
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static bool ext_float16;
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static bool ext_map_aligned;
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static bool load(kShader id, const std::string& path);
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static bool reload();
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static bool create(kShader id, const std::string& vertex, const std::string& fragment);
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