fix all six planes for rendering and drawing
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@@ -66,11 +66,14 @@ public:
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std::vector<Layer> m_layers;
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std::vector<int> m_order;
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glm::vec4 m_dirty_box[6];
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bool m_dirty_face[6];
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RTT m_tmp[6];
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Texture2D m_tex[6];
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Texture2D m_tex2[6];
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glm::vec3 m_plane_origin[6];
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glm::vec3 m_plane_normal[6];
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static glm::vec3 m_plane_origin[6];
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static glm::vec3 m_plane_normal[6];
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static glm::vec3 m_plane_tangent[6];
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static glm::mat4 m_plane_transform[6];
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Sampler m_sampler;
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Sampler m_sampler_bg;
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glm::vec2 m_cam_rot;
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