Route stroke commit sequence through adapter
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@@ -18,6 +18,13 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_commit` now routes
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its retained per-face commit order through
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`execute_legacy_canvas_stroke_commit_sequence`, consuming the tested
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`CanvasStrokeCommitSequencePlan` while keeping history `ActionStroke`
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mutation, layer dirty state, RTT/framebuffer binding, shader execution, and
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sampler/texture binding inside Canvas callbacks. The adapter remains retained
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until stroke commit execution is owned by the renderer backend implementation.
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- 2026-06-13: DEBT-0036 was narrowed again. `pp_paint_renderer` now owns a
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tested `CanvasStrokeCommitSequencePlan` for `Canvas::stroke_commit`
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readback, dirty-state, scratch-copy, erase/composite draw, committed-copy,
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@@ -2980,6 +2980,10 @@ Results:
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roles. A retained commit adapter skeleton consumes that semantic sequence,
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while the live Canvas body still owns history/layer mutation and OpenGL
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execution until the next wiring slice.
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- Live `Canvas::stroke_commit` now consumes that semantic commit sequence
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through retained callbacks, so the legacy body no longer owns the loop order
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directly. The callbacks still execute the existing OpenGL RTT, texture,
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sampler, shader, history, and layer mutation work under DEBT-0036.
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- Canvas thumbnail layer blending now uses the same canvas destination-feedback
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plan for framebuffer-fetch versus texture-copy decisions; the thumbnail draw
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itself still executes through retained OpenGL canvas code under DEBT-0036.
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