Extract main stroke live-pass orchestration
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@@ -780,51 +780,67 @@ void Canvas::stroke_draw()
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[&] {
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m_mixer.unbindTexture();
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});
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pp::panopainter::bind_legacy_canvas_stroke_sampler_inputs(
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live_pass_sampler_bindings,
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live_pass_sampler_dispatch);
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pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
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main_pass_texture_bindings,
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main_pass_texture_dispatch);
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auto frames = stroke_draw_compute(*m_current_stroke);
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std::array<glm::vec4, 6> box_face = SIXPLETTE(glm::vec4(m_size, 0, 0));
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std::array<bool, 6> box_dirty = SIXPLETTE(false);
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const std::array<bool, 6> include_main_dirty = SIXPLETTE(true);
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glm::vec4 pad_color;
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pp::panopainter::execute_legacy_canvas_stroke_main_pass_frame_callbacks(
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frames,
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stroke_extent,
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std::span<glm::vec4>(m_dirty_box),
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std::span<glm::vec4>(box_face),
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std::span<const bool>(include_main_dirty),
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[&](auto& f) {
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if (brush->m_tip_mix > 0.f)
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{
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stroke_draw_mix(xy(f.m_mixer_rect), zw(f.m_mixer_rect));
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}
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pad_color = f.col;
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},
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[&](auto&, int i, auto&) {
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m_dirty_face[i] = true;
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box_dirty[i] = true;
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},
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[&](auto& f, int i, auto& P) {
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pp::panopainter::use_legacy_stroke_shader();
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pp::panopainter::apply_legacy_stroke_sample_uniforms(
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pp::panopainter::LegacyStrokeSampleUniforms {
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.color = f.col,
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.alpha = f.flow,
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.opacity = f.opacity,
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});
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return stroke_draw_samples(i, P, copy_stroke_destination);
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},
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m_tmp);
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pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
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main_pass_texture_unbindings,
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main_pass_texture_dispatch);
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[[maybe_unused]] const auto main_pass_result =
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pp::panopainter::execute_legacy_canvas_stroke_main_pass(
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pp::panopainter::LegacyCanvasStrokeMainPassExecutionRequest {
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.context = "Canvas::stroke_draw",
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.bind_samplers = [&] {
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pp::panopainter::bind_legacy_canvas_stroke_sampler_inputs(
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live_pass_sampler_bindings,
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live_pass_sampler_dispatch);
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},
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.bind_textures = [&] {
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pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
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main_pass_texture_bindings,
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main_pass_texture_dispatch);
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},
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.execute_frame_pass = [&] {
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pp::panopainter::execute_legacy_canvas_stroke_main_pass_frame_callbacks(
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frames,
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stroke_extent,
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std::span<glm::vec4>(m_dirty_box),
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std::span<glm::vec4>(box_face),
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std::span<const bool>(include_main_dirty),
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[&](auto& f) {
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if (brush->m_tip_mix > 0.f)
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{
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stroke_draw_mix(xy(f.m_mixer_rect), zw(f.m_mixer_rect));
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}
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pad_color = f.col;
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},
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[&](auto&, int i, auto&) {
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m_dirty_face[i] = true;
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box_dirty[i] = true;
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},
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[&](auto& f, int i, auto& P) {
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pp::panopainter::use_legacy_stroke_shader();
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pp::panopainter::apply_legacy_stroke_sample_uniforms(
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pp::panopainter::LegacyStrokeSampleUniforms {
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.color = f.col,
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.alpha = f.flow,
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.opacity = f.opacity,
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});
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return stroke_draw_samples(i, P, copy_stroke_destination);
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},
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m_tmp);
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},
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.unbind_textures = [&] {
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pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
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main_pass_texture_unbindings,
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main_pass_texture_dispatch);
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},
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.unbind_samplers = [&] {
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pp::panopainter::unbind_legacy_canvas_stroke_sampler_inputs(
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live_pass_sampler_bindings,
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live_pass_sampler_dispatch);
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},
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});
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// pad stroke
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// In order to mitigate color bleeding at the edge of shapes in transparent layers
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