From 58b93edcc8c8e3ce59513ae58baa210799f7e15c Mon Sep 17 00:00:00 2001 From: omigamedev Date: Tue, 5 Nov 2019 21:49:51 +0100 Subject: [PATCH] increase stroke idle time --- src/app_events.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/app_events.cpp b/src/app_events.cpp index 77180d8..309dbbf 100644 --- a/src/app_events.cpp +++ b/src/app_events.cpp @@ -84,7 +84,7 @@ void App::tick(float dt) { auto t_now = std::chrono::high_resolution_clock::now(); float dt = std::chrono::duration(t_now - canvas->m_canvas->m_disrty_stroke_time).count(); - if (dt > 0.1f && canvas->m_canvas->m_dirty_stroke) + if (dt > 0.75f && canvas->m_canvas->m_dirty_stroke) { canvas->m_canvas->m_dirty_stroke = false; LOG("rec tick");