Route canvas layer GL state through backend

This commit is contained in:
2026-06-04 22:28:49 +02:00
parent d55f26d637
commit 5aa07b2953
7 changed files with 186 additions and 16 deletions

View File

@@ -1095,7 +1095,8 @@ Simple UI text, text-input, border, scroll, and animation timeline draw paths
now also delegate blend-state tokens to `pp_renderer_gl`.
Canvas layer cube/equirect generation, clear, restore, and snapshot paths now
also delegate cube/2D texture targets, active texture units, blend/clear state,
and RGBA8 read/write pixel mapping to `pp_renderer_gl`.
viewport execution, target-aware framebuffer-to-texture copies, and RGBA8
read/write pixel mapping to `pp_renderer_gl`.
`NodePanelGrid` heightmap preview and lightmap baking now delegate texture
readback formats, sampler filters, depth/blend state, depth clears, viewport
queries, color-mask booleans, active texture units, and float render-target
@@ -2045,6 +2046,10 @@ Results:
- Canvas layer merge rendering and explicit layer-merge compositing now route
depth/blend state, active texture units, fallback 2D texture unbinds, and
merge framebuffer copy targets through the renderer GL backend mapping.
- Canvas layer cube/equirect generation and frame clears now route blend state,
active texture units, viewport execution, color clears, and cube-face
framebuffer-to-texture copies through tested renderer GL backend dispatch
contracts.
- Canvas draw-merge shader-blend selection now consumes the extracted
`pp_paint_renderer` stroke composite planner for current layer and primary
brush blend modes, while preserving legacy OpenGL compositing execution under