Route canvas layer GL state through backend
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@@ -1095,7 +1095,8 @@ Simple UI text, text-input, border, scroll, and animation timeline draw paths
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now also delegate blend-state tokens to `pp_renderer_gl`.
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Canvas layer cube/equirect generation, clear, restore, and snapshot paths now
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also delegate cube/2D texture targets, active texture units, blend/clear state,
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and RGBA8 read/write pixel mapping to `pp_renderer_gl`.
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viewport execution, target-aware framebuffer-to-texture copies, and RGBA8
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read/write pixel mapping to `pp_renderer_gl`.
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`NodePanelGrid` heightmap preview and lightmap baking now delegate texture
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readback formats, sampler filters, depth/blend state, depth clears, viewport
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queries, color-mask booleans, active texture units, and float render-target
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@@ -2045,6 +2046,10 @@ Results:
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- Canvas layer merge rendering and explicit layer-merge compositing now route
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depth/blend state, active texture units, fallback 2D texture unbinds, and
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merge framebuffer copy targets through the renderer GL backend mapping.
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- Canvas layer cube/equirect generation and frame clears now route blend state,
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active texture units, viewport execution, color clears, and cube-face
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framebuffer-to-texture copies through tested renderer GL backend dispatch
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contracts.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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