Route canvas layer GL state through backend
This commit is contained in:
@@ -1,12 +1,154 @@
|
||||
#include "pch.h"
|
||||
#include "canvas_layer.h"
|
||||
#include "app.h"
|
||||
#include "log.h"
|
||||
#include "renderer_gl/opengl_capabilities.h"
|
||||
#include "rtt.h"
|
||||
#include "util.h"
|
||||
|
||||
uint32_t Layer::s_count = 0;
|
||||
|
||||
namespace {
|
||||
|
||||
void enable_opengl_state(std::uint32_t state) noexcept
|
||||
{
|
||||
glEnable(static_cast<GLenum>(state));
|
||||
}
|
||||
|
||||
void disable_opengl_state(std::uint32_t state) noexcept
|
||||
{
|
||||
glDisable(static_cast<GLenum>(state));
|
||||
}
|
||||
|
||||
void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
|
||||
{
|
||||
glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
|
||||
}
|
||||
|
||||
void set_opengl_active_texture(std::uint32_t texture_unit) noexcept
|
||||
{
|
||||
glActiveTexture(static_cast<GLenum>(texture_unit));
|
||||
}
|
||||
|
||||
void set_opengl_clear_color(float r, float g, float b, float a) noexcept
|
||||
{
|
||||
glClearColor(r, g, b, a);
|
||||
}
|
||||
|
||||
void clear_opengl_buffer(std::uint32_t mask) noexcept
|
||||
{
|
||||
glClear(static_cast<GLbitfield>(mask));
|
||||
}
|
||||
|
||||
void copy_opengl_tex_sub_image_2d(
|
||||
std::uint32_t target,
|
||||
std::int32_t level,
|
||||
std::int32_t destination_x,
|
||||
std::int32_t destination_y,
|
||||
std::int32_t source_x,
|
||||
std::int32_t source_y,
|
||||
std::int32_t width,
|
||||
std::int32_t height) noexcept
|
||||
{
|
||||
glCopyTexSubImage2D(
|
||||
static_cast<GLenum>(target),
|
||||
static_cast<GLint>(level),
|
||||
static_cast<GLint>(destination_x),
|
||||
static_cast<GLint>(destination_y),
|
||||
static_cast<GLint>(source_x),
|
||||
static_cast<GLint>(source_y),
|
||||
static_cast<GLsizei>(width),
|
||||
static_cast<GLsizei>(height));
|
||||
}
|
||||
|
||||
void apply_layer_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
|
||||
{
|
||||
const auto status = pp::renderer::gl::apply_opengl_viewport(
|
||||
pp::renderer::gl::OpenGlViewportRect {
|
||||
.x = x,
|
||||
.y = y,
|
||||
.width = width,
|
||||
.height = height,
|
||||
},
|
||||
pp::renderer::gl::OpenGlViewportDispatch {
|
||||
.viewport = set_opengl_viewport,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("Layer viewport dispatch failed because: %s", status.message);
|
||||
}
|
||||
|
||||
void apply_layer_capability(std::uint32_t state, bool enabled)
|
||||
{
|
||||
const auto status = pp::renderer::gl::apply_opengl_capability(
|
||||
state,
|
||||
enabled,
|
||||
pp::renderer::gl::OpenGlCapabilityDispatch {
|
||||
.enable = enable_opengl_state,
|
||||
.disable = disable_opengl_state,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("Layer capability dispatch failed because: %s", status.message);
|
||||
}
|
||||
|
||||
void set_layer_active_texture_unit(std::uint32_t unit_index)
|
||||
{
|
||||
const auto status = pp::renderer::gl::activate_opengl_texture_unit(
|
||||
unit_index,
|
||||
pp::renderer::gl::OpenGlActiveTextureDispatch {
|
||||
.active_texture = set_opengl_active_texture,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("Layer active texture dispatch failed because: %s", status.message);
|
||||
}
|
||||
|
||||
void copy_layer_framebuffer_to_texture(
|
||||
std::uint32_t texture_target,
|
||||
std::int32_t destination_x,
|
||||
std::int32_t destination_y,
|
||||
std::int32_t source_x,
|
||||
std::int32_t source_y,
|
||||
std::int32_t width,
|
||||
std::int32_t height)
|
||||
{
|
||||
const auto status = pp::renderer::gl::copy_opengl_framebuffer_to_texture_2d(
|
||||
pp::renderer::gl::OpenGlTexture2DFramebufferCopy {
|
||||
.texture_target = texture_target,
|
||||
.destination_x = destination_x,
|
||||
.destination_y = destination_y,
|
||||
.source_x = source_x,
|
||||
.source_y = source_y,
|
||||
.width = width,
|
||||
.height = height,
|
||||
},
|
||||
pp::renderer::gl::OpenGlTexture2DFramebufferCopyDispatch {
|
||||
.copy_tex_sub_image_2d = copy_opengl_tex_sub_image_2d,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("Layer framebuffer-to-texture copy dispatch failed because: %s", status.message);
|
||||
}
|
||||
|
||||
void clear_layer_color_buffer(const glm::vec4& color)
|
||||
{
|
||||
const auto status = pp::renderer::gl::clear_opengl_render_target(
|
||||
pp::renderer::gl::OpenGlDefaultClear {
|
||||
.color = { color.r, color.g, color.b, color.a },
|
||||
.mask = pp::renderer::gl::framebuffer_color_buffer_mask(),
|
||||
},
|
||||
pp::renderer::gl::OpenGlClearDispatch {
|
||||
.clear_color = set_opengl_clear_color,
|
||||
.clear = clear_opengl_buffer,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("Layer clear dispatch failed because: %s", status.message);
|
||||
}
|
||||
|
||||
void restore_layer_clear_color(const GLfloat* color)
|
||||
{
|
||||
set_opengl_clear_color(color[0], color[1], color[2], color[3]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
RTT& Layer::rtt(int i, int frame /*= -1*/)
|
||||
{
|
||||
if (frame == -1)
|
||||
@@ -46,7 +188,7 @@ TextureCube Layer::gen_cube()
|
||||
{
|
||||
ret.bind();
|
||||
rtt(i).bindFramebuffer();
|
||||
glCopyTexSubImage2D(pp::renderer::gl::cube_face_texture_target(i), 0, 0, 0, 0, 0, w, w);
|
||||
copy_layer_framebuffer_to_texture(pp::renderer::gl::cube_face_texture_target(i), 0, 0, 0, 0, w, w);
|
||||
rtt(i).unbindFramebuffer();
|
||||
});
|
||||
}
|
||||
@@ -72,15 +214,15 @@ Texture2D Layer::gen_equirect(glm::ivec2 size /*= { 0, 0 }*/)
|
||||
latlong.create(size.x * 4, size.y * 2);
|
||||
ret.create(size.x * 4, size.y * 2);
|
||||
|
||||
glDisable(pp::renderer::gl::blend_state());
|
||||
apply_layer_capability(pp::renderer::gl::blend_state(), false);
|
||||
|
||||
latlong.bindFramebuffer();
|
||||
|
||||
//latlong.clear({ 0, 1, 1, 1 });
|
||||
|
||||
glViewport(0, 0, latlong.getWidth(), latlong.getHeight());
|
||||
apply_layer_viewport(0, 0, latlong.getWidth(), latlong.getHeight());
|
||||
|
||||
glActiveTexture(pp::renderer::gl::active_texture_unit(0U));
|
||||
set_layer_active_texture_unit(0U);
|
||||
glBindTexture(pp::renderer::gl::texture_cube_map_target(), cube.m_cubetex_id);
|
||||
|
||||
ShaderManager::use(kShader::Equirect);
|
||||
@@ -117,12 +259,12 @@ PBO Layer::gen_equirect_pbo(glm::ivec2 size /*= { 0, 0 }*/)
|
||||
|
||||
App::I->render_task([&]
|
||||
{
|
||||
glDisable(pp::renderer::gl::blend_state());
|
||||
apply_layer_capability(pp::renderer::gl::blend_state(), false);
|
||||
|
||||
latlong.bindFramebuffer();
|
||||
|
||||
glViewport(0, 0, latlong.getWidth(), latlong.getHeight());
|
||||
glActiveTexture(pp::renderer::gl::active_texture_unit(0U));
|
||||
apply_layer_viewport(0, 0, latlong.getWidth(), latlong.getHeight());
|
||||
set_layer_active_texture_unit(0U);
|
||||
glBindTexture(pp::renderer::gl::texture_cube_map_target(), cube.m_cubetex_id);
|
||||
|
||||
ShaderManager::use(kShader::Equirect);
|
||||
@@ -461,14 +603,13 @@ void LayerFrame::clear(const glm::vec4& c)
|
||||
// push clear color state
|
||||
GLfloat cc[4];
|
||||
glGetFloatv(pp::renderer::gl::color_clear_value_query(), cc);
|
||||
glClearColor(c.r, c.g, c.b, c.a);
|
||||
|
||||
bool erase = (c.a == 0.f);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
m_rtt[i].bindFramebuffer();
|
||||
glClear(pp::renderer::gl::framebuffer_color_buffer_mask());
|
||||
clear_layer_color_buffer(c);
|
||||
m_rtt[i].unbindFramebuffer();
|
||||
|
||||
if (erase)
|
||||
@@ -484,7 +625,7 @@ void LayerFrame::clear(const glm::vec4& c)
|
||||
}
|
||||
|
||||
// restore clear color state
|
||||
glClearColor(cc[0], cc[1], cc[2], cc[3]);
|
||||
restore_layer_clear_color(cc);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user