Route texture alpha setup through helper
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@@ -398,11 +398,13 @@ void App::vr_draw(const glm::mat4& proj, const glm::mat4& camera, const glm::mat
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else
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{
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sampler.bind(0);
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ShaderManager::use(kShader::TextureAlpha);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_float(kShaderUniform::Alpha, canvas->m_canvas->m_layers[layer_index]->m_opacity);
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ShaderManager::u_int(kShaderUniform::Highlight, canvas->m_canvas->m_layers[layer_index]->m_hightlight);
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ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_alpha_shader(
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pp::panopainter::LegacyCanvasDrawMergeTextureAlphaUniforms {
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.mvp = plane_mvp_z,
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.texture_slot = 0,
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.alpha = canvas->m_canvas->m_layers[layer_index]->m_opacity,
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.highlight = canvas->m_canvas->m_layers[layer_index]->m_hightlight,
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});
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set_active_texture_unit(0);
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canvas->m_canvas->m_layers[layer_index]->rtt(plane_index).bindTexture();
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