Route texture alpha setup through helper

This commit is contained in:
2026-06-13 05:48:47 +02:00
parent 14ea181ec3
commit 5ab06a42e3
6 changed files with 70 additions and 24 deletions

View File

@@ -398,11 +398,13 @@ void App::vr_draw(const glm::mat4& proj, const glm::mat4& camera, const glm::mat
else
{
sampler.bind(0);
ShaderManager::use(kShader::TextureAlpha);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_float(kShaderUniform::Alpha, canvas->m_canvas->m_layers[layer_index]->m_opacity);
ShaderManager::u_int(kShaderUniform::Highlight, canvas->m_canvas->m_layers[layer_index]->m_hightlight);
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
pp::panopainter::setup_legacy_canvas_draw_merge_texture_alpha_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureAlphaUniforms {
.mvp = plane_mvp_z,
.texture_slot = 0,
.alpha = canvas->m_canvas->m_layers[layer_index]->m_opacity,
.highlight = canvas->m_canvas->m_layers[layer_index]->m_hightlight,
});
set_active_texture_unit(0);
canvas->m_canvas->m_layers[layer_index]->rtt(plane_index).bindTexture();