Route texture alpha setup through helper

This commit is contained in:
2026-06-13 05:48:47 +02:00
parent 14ea181ec3
commit 5ab06a42e3
6 changed files with 70 additions and 24 deletions

View File

@@ -392,11 +392,13 @@ void NodeCanvas::draw()
glm::translate(glm::vec3(0, 0, -1));
m_sampler.bind(0);
ShaderManager::use(kShader::TextureAlpha);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_float(kShaderUniform::Alpha, 1.f);
ShaderManager::u_int(kShaderUniform::Highlight, false);
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
pp::panopainter::setup_legacy_canvas_draw_merge_texture_alpha_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureAlphaUniforms {
.mvp = plane_mvp_z,
.texture_slot = 0,
.alpha = 1.f,
.highlight = false,
});
set_active_texture_unit(0);
m_canvas->m_layers_merge.rtt(plane_index).bindTexture();
@@ -583,10 +585,13 @@ void NodeCanvas::draw()
else
{
m_canvas->m_cam_fov < 20.f ? m_sampler_nearest.bind(0) : m_sampler.bind(0);
ShaderManager::use(kShader::TextureAlpha);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_int(kShaderUniform::Highlight, m_canvas->m_layers[layer_index]->m_hightlight);
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
pp::panopainter::setup_legacy_canvas_draw_merge_texture_alpha_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureAlphaUniforms {
.mvp = plane_mvp_z,
.texture_slot = 0,
.alpha = 1.f,
.highlight = m_canvas->m_layers[layer_index]->m_hightlight,
});
for (int frame = onion_range.first_frame; frame <= onion_range.last_frame; frame++)
{