Route texture alpha setup through helper
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@@ -392,11 +392,13 @@ void NodeCanvas::draw()
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glm::translate(glm::vec3(0, 0, -1));
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m_sampler.bind(0);
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ShaderManager::use(kShader::TextureAlpha);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_float(kShaderUniform::Alpha, 1.f);
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ShaderManager::u_int(kShaderUniform::Highlight, false);
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ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_alpha_shader(
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pp::panopainter::LegacyCanvasDrawMergeTextureAlphaUniforms {
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.mvp = plane_mvp_z,
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.texture_slot = 0,
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.alpha = 1.f,
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.highlight = false,
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});
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set_active_texture_unit(0);
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m_canvas->m_layers_merge.rtt(plane_index).bindTexture();
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@@ -583,10 +585,13 @@ void NodeCanvas::draw()
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else
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{
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m_canvas->m_cam_fov < 20.f ? m_sampler_nearest.bind(0) : m_sampler.bind(0);
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ShaderManager::use(kShader::TextureAlpha);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_int(kShaderUniform::Highlight, m_canvas->m_layers[layer_index]->m_hightlight);
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ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_alpha_shader(
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pp::panopainter::LegacyCanvasDrawMergeTextureAlphaUniforms {
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.mvp = plane_mvp_z,
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.texture_slot = 0,
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.alpha = 1.f,
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.highlight = m_canvas->m_layers[layer_index]->m_hightlight,
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});
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for (int frame = onion_range.first_frame; frame <= onion_range.last_frame; frame++)
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{
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