Bind Win32 app shell and move more legacy platform state
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@@ -10,6 +10,12 @@
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#include <GLFW/glfw3.h>
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#endif
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void webgl_pick_file_save(
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const std::string& path,
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const std::string& name,
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std::function<void(bool)> callback);
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void webgl_sync();
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namespace pp::platform::legacy {
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namespace {
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@@ -204,6 +210,43 @@ struct RetainedLegacyAppleDocumentPlatformState final {
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}
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#endif
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class RetainedWebPlatformServices final : public pp::platform::WebPlatformServices {
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public:
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void publish_exported_image(std::string_view path) override
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{
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(void)path;
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}
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void flush_persistent_storage() override
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{
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#ifdef __WEB__
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webgl_sync();
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#endif
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}
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[[nodiscard]] int default_canvas_resolution() override
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{
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return pp::platform::platform_default_canvas_resolution(pp::platform::PlatformFamily::webgl);
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}
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void save_prepared_file(
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std::string_view path,
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std::string_view suggested_name,
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pp::platform::PreparedFileCallback callback) override
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{
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const std::string value(path);
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const std::string name(suggested_name);
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#ifdef __WEB__
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webgl_pick_file_save(value, name, [callback = std::move(callback), value](bool success) {
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callback(value, success);
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});
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#else
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(void)name;
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callback(value, false);
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#endif
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}
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};
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}
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#if defined(__LINUX__) || defined(__WEB__)
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@@ -254,6 +297,17 @@ active_legacy_apple_document_platform_services()
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return *retained.services;
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}
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[[nodiscard]] pp::platform::PlatformStoragePaths prepare_legacy_apple_storage_paths()
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{
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const auto& apple_state = active_legacy_apple_state();
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#ifdef __IOS__
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[apple_state.ios_view init_dirs];
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#elif defined(__OSX__)
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[apple_state.osx_app init_dirs];
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#endif
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return active_legacy_storage_paths();
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}
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void set_legacy_apple_state(
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#ifdef __IOS__
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GameViewController* ios_view,
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@@ -294,6 +348,12 @@ void set_legacy_apple_state(
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}
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#endif
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[[nodiscard]] pp::platform::WebPlatformServices& active_legacy_web_platform_services()
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{
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static RetainedWebPlatformServices services;
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return pp::platform::resolve_web_platform_services(services);
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}
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[[nodiscard]] const pp::platform::PlatformStoragePaths& active_legacy_storage_paths()
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{
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return retained_legacy_storage_paths().storage_paths;
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