Bind Win32 app shell and move more legacy platform state
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@@ -3,12 +3,15 @@
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#include "platform_windows/windows_bootstrap_helpers.h"
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#include "platform_windows/windows_splash.h"
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class App;
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class AppRuntime;
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namespace pp::platform::windows {
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int run_main_application(int argc, char** argv);
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void run_main_window_runtime(const MainWindowStartupState& startup, bool start_in_vr, SplashScreen& splash);
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void bind_app(App* app) noexcept;
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[[nodiscard]] App* bound_app() noexcept;
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void bind_runtime(AppRuntime* runtime) noexcept;
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[[nodiscard]] AppRuntime* bound_runtime() noexcept;
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