Route stroke face sample ordering through helper
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@@ -18,6 +18,10 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw` current and
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dual stroke per-face framebuffer/sample callback ordering now routes through
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the retained stroke execution helper; framebuffer ownership, shader uniform
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timing, sampler/texture binding, and live draw execution remain retained.
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw` current and
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dual stroke dirty-box mutation now routes through the retained stroke
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execution helper; framebuffer binding, shader uniform timing, sampler/texture
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@@ -3104,6 +3104,10 @@ Results:
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the retained stroke execution helper, while framebuffer binding, shader
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uniform timing, sampler/texture binding, and live draw execution remain
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retained.
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- `Canvas::stroke_draw` current and dual stroke per-face framebuffer/sample
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callback ordering now shares the retained stroke execution helper, while
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framebuffer ownership, shader uniform timing, sampler/texture binding, and
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live draw execution remain retained.
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- Remaining simple color, hue, color-quad, grid heightmap, and pen/line
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preview shader setup in UI nodes and canvas modes now shares retained helper
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surfaces, while geometry, texture/sampler binding, blend/depth state,
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@@ -509,6 +509,13 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: `Canvas::stroke_draw` current and dual stroke per-face
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framebuffer/sample callback ordering now routes through
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`legacy_canvas_stroke_execution_services.h`; framebuffer ownership, shader
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uniform timing, sampler/texture binding, and draw execution remain local to
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Canvas. Next slice should target the remaining per-face retained state around
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sample execution without reopening the new pad-pass, dirty-mutation, or
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commit executors.
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- 2026-06-13: `Canvas::stroke_draw` current and dual stroke dirty-box mutation
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now routes through `legacy_canvas_stroke_execution_services.h`; framebuffer
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binding, shader uniform timing, sampler/texture binding, and draw execution
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