implement blend mode selection in shader and fix alpha lock

This commit is contained in:
2017-11-12 03:27:28 +00:00
parent daaa7f9d48
commit 5dccd61160
10 changed files with 27 additions and 7 deletions

View File

@@ -25,6 +25,7 @@ public:
float m_jitter_angle = 0;
float m_jitter_spread = 0;
float m_jitter_flow = 0;
int m_blend_mode = 0;
};
struct StrokeSample