implement blend mode selection in shader and fix alpha lock
This commit is contained in:
@@ -25,6 +25,7 @@ public:
|
||||
float m_jitter_angle = 0;
|
||||
float m_jitter_spread = 0;
|
||||
float m_jitter_flow = 0;
|
||||
int m_blend_mode = 0;
|
||||
};
|
||||
|
||||
struct StrokeSample
|
||||
|
||||
Reference in New Issue
Block a user