implement blend mode selection in shader and fix alpha lock
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@@ -4,6 +4,7 @@
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class NodeComboBox : public NodeButton
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{
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public:
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std::function<void(Node* target, int index)> on_select;
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std::array<std::string, 4> labels{ "Normal", "Multiply", "Screen", "Color Dodge" };
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int m_current_index = 0;
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virtual Node* clone_instantiate() const override;
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