implement blend mode selection in shader and fix alpha lock
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@@ -23,6 +23,7 @@ enum class kShaderUniform : uint16_t
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Mask = const_hash("mask"),
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Resolution = const_hash("resolution"),
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Highlight = const_hash("highlight"),
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BlendMode = const_hash("blend_mode"),
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};
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enum class kShader : uint16_t
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