fix bucket undo
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@@ -1565,6 +1565,8 @@ void CanvasModeFloodFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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{
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std::shared_ptr<Layer> m_layer;
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std::shared_ptr<Layer::Snapshot> m_snap;
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std::array<bool, 6> m_dirty_face = SIXPLETTE(false);
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std::array<glm::vec4, 6> m_dirty_box = SIXPLETTE(glm::vec4(0));
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glm::ivec2 m_pos;
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glm::vec4 m_color;
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float m_threshold;
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@@ -1583,6 +1585,8 @@ void CanvasModeFloodFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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a->m_layer_index = m_layer_index;
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a->m_threshold = m_threshold;
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a->m_plane = m_plane;
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a->m_dirty_box = m_dirty_box;
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a->m_dirty_face = m_dirty_face;
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return a;
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}
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virtual void undo() override
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@@ -1625,6 +1629,8 @@ void CanvasModeFloodFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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a->m_layer_index = Canvas::I->m_current_layer_idx;
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a->m_threshold = m_tool->get_threshold();
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a->m_plane = plane;
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a->m_dirty_box = plane_data.layer->m_dirty_box;
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a->m_dirty_face = plane_data.layer->m_dirty_face;
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ActionManager::add(a);
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plane_data.apply();
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