Extract app runtime tail, canvas camera shell, and preview sample services
This commit is contained in:
@@ -32,6 +32,7 @@ set(PP_LEGACY_PAINT_DOCUMENT_SOURCES
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src/legacy_canvas_document_io_services.cpp
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src/legacy_canvas_object_draw_services.cpp
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src/legacy_canvas_object_draw_services.h
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src/legacy_canvas_camera_services.cpp
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src/legacy_canvas_projection_services.cpp
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src/legacy_canvas_projection_services.h
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src/legacy_canvas_plane_data.cpp
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@@ -212,6 +213,8 @@ set(PP_PANOPAINTER_UI_SOURCES
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src/legacy_node_stroke_preview_draw_services.h
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src/legacy_node_stroke_preview_runtime_services.cpp
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src/legacy_node_stroke_preview_runtime_services.h
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src/legacy_node_stroke_preview_sample_services.cpp
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src/legacy_node_stroke_preview_sample_services.h
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src/node_stroke_preview.cpp
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src/node_tool_bucket.cpp
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src/node_usermanual.cpp
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@@ -79,15 +79,15 @@ What is still carrying too much live ownership:
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Current hotspot files:
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- `src/canvas.cpp`: 396 lines
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- `src/canvas.cpp`: 368 lines
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- `src/app_layout.cpp`: 125 lines
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- `src/canvas_modes.cpp`: 402 lines
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- `src/node.cpp`: 260 lines
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- `src/main.cpp`: 130 lines
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- `src/node_panel_brush.cpp`: 255 lines
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- `src/node_stroke_preview.cpp`: 545 lines
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- `src/node_stroke_preview.cpp`: 490 lines
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- `src/node_canvas.cpp`: 219 lines
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- `src/app.cpp`: 171 lines
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- `src/app.cpp`: 113 lines
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- `src/app_dialogs.cpp`: 168 lines
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Current architecture mismatches that must be treated as real blockers:
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@@ -235,7 +235,11 @@ Current architecture mismatches that must be treated as real blockers:
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now live in `src/legacy_app_frame_services.cpp` instead of staying inline in
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`src/app.cpp`, while the larger document/export/save/open/thumbnail
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document-IO cluster now lives in `src/legacy_canvas_document_io_services.cpp`
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and `src/app.cpp` is materially thinner,
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and `src/app.cpp` is materially thinner, while `App::clear()`,
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`App::check_license()`, `App::async_start()`, `App::async_redraw()`,
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`App::async_end()`, and `App::async_swap()` now also live in
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`src/legacy_app_runtime_shell_services.cpp` instead of staying inline in
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`src/app.cpp`,
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while the canvas state-management cluster for picking, clear/clear-all, layer
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add/remove/order/lookups, animation frame control, resize, and snapshot
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save/restore now lives in `src/legacy_canvas_state_services.cpp` instead of
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@@ -291,7 +295,9 @@ Current architecture mismatches that must be treated as real blockers:
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`Canvas::stroke_update(...)`, and `Canvas::stroke_start(...)` now also route
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through `src/legacy_canvas_stroke_runtime_services.*` instead of staying
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inline in `src/canvas.cpp`, which trims another large retained stroke/runtime
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pocket, while the
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pocket, while the final camera/timelapse member definitions now also live in
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`src/legacy_canvas_camera_services.cpp` instead of staying inline in
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`src/canvas.cpp`, which trims another retained canvas shell pocket, while the
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`CanvasModeTransform` interaction family now also routes through
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`src/legacy_canvas_mode_transform.cpp` instead of staying inline in
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`src/canvas_modes.cpp`, which materially thins another retained canvas-view
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@@ -381,7 +387,11 @@ Current architecture mismatches that must be treated as real blockers:
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`src/node_stroke_preview.cpp`, and while the generic Yoga
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style/visibility pocket from `Node::SetWidth(...)` through `Node::GetRTL()`
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now also routes through `src/legacy_ui_node_style.*` instead of staying
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inline in `src/node.cpp`.
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inline in `src/node.cpp`, while the preview sample execution pocket for
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sample-point conversion, brush vertex upload, request assembly, and the
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`execute_legacy_canvas_stroke_sample(...)` call now also lives in
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`src/legacy_node_stroke_preview_sample_services.*` instead of staying inline
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in `src/node_stroke_preview.cpp`.
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- Modern C++23 usage exists in extracted components, especially `std::span`,
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explicit result/status objects, and a few concepts, but the live app still
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does not consistently express ownership, thread affinity, or renderer
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@@ -152,6 +152,9 @@ Current slice:
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`src/legacy_canvas_plane_data.cpp` instead of staying inline in
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`src/canvas.cpp`, which trims another retained data-ownership pocket from
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the live canvas shell.
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- The final camera/timelapse member definitions now also live in
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`src/legacy_canvas_camera_services.cpp` instead of staying inline in
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`src/canvas.cpp`, which trims another retained canvas shell pocket.
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- The `CanvasModePen` and `CanvasModeLine` interaction families now also live
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in `src/legacy_canvas_mode_pen_line.cpp` instead of staying inline in
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`src/canvas_modes.cpp`, which materially thins another retained pen/line
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@@ -346,6 +349,12 @@ Current slice:
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`src/legacy_node_stroke_preview_runtime_services.*` instead of staying
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inline in `src/node_stroke_preview.cpp`, which trims another coherent
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preview runtime pocket while preserving the current live draw path.
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- The preview sample execution pocket for sample-point conversion, brush
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vertex upload, request assembly, and the
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`execute_legacy_canvas_stroke_sample(...)` call now also lives in
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`src/legacy_node_stroke_preview_sample_services.*` instead of staying inline
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in `src/node_stroke_preview.cpp`, which trims another coherent preview
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execution pocket while preserving the live draw path.
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- `NodeCanvas::init()` plus the remaining `NodeCanvas::draw()` outer shell now
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also live in `src/legacy_node_canvas_draw_services.*` instead of staying
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inline in `src/node_canvas.cpp`, which materially reduces the live node to a
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@@ -569,6 +578,11 @@ Current slice:
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instead of staying inline in `src/app.cpp`, which reduces the remaining app
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file to a thinner retained composition surface around startup and runtime
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delegation.
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- `App::clear()`, `App::check_license()`, `App::async_start()`,
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`App::async_redraw()`, `App::async_end()`, and `App::async_swap()` now also
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live in `src/legacy_app_runtime_shell_services.cpp` instead of staying
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inline in `src/app.cpp`, which reduces the remaining app file to a thinner
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retained shell around document routing and runtime thread entrypoints.
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Write scope:
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- `src/app.cpp`
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69
src/app.cpp
69
src/app.cpp
@@ -63,17 +63,6 @@ bool App::request_close()
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return close_decision == pp::app::CloseRequestDecision::close_now;
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}
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void App::clear()
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{
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const auto status = pp::renderer::gl::clear_panopainter_default_target(
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pp::renderer::gl::OpenGlClearDispatch {
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.clear_color = pp::legacy::ui_gl::set_opengl_clear_color,
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.clear = pp::legacy::ui_gl::clear_opengl_buffer,
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});
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if (!status.ok())
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LOG("OpenGL clear failed: %s", status.message);
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}
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void App::initAssets()
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{
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pp::panopainter::execute_legacy_app_init_assets(*this);
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@@ -89,69 +78,11 @@ namespace pp::panopainter
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bool update_legacy_app_ui_observer(App& app, Node* n);
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}
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bool App::check_license()
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{
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return true; // TODO: for distribuiton only
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#if WITH_CURL
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CURL *curl = curl_easy_init();
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if (curl)
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{
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std::string url = "https://panopainter.com/license/7565D057-ACBE-4721-9A4E-F342D3DDB7D8.php";
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//std::string url = "https://panopainter.com/license/E8EDC2FE-E1BD-4AB1-91BD-FCCD926739BD.php"; // wacom
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//std::string url = "https://panopainter.com/license/A744FBA9-BC6C-43C8-BD24-0CCE24B3D985.php"; // others
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std::string ret;
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curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
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curl_easy_setopt(curl, CURLOPT_FAILONERROR, 1L);
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curl_easy_setopt(curl, CURLOPT_WRITEDATA, &ret);
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//curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
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curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_data_handler);
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curl_easy_setopt(curl, CURLOPT_TIMEOUT, 2L);
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if (disables_network_tls_verification())
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curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
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auto err = curl_easy_perform(curl);
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curl_easy_cleanup(curl);
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LOG("License check: %s", ret.c_str());
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if (err == CURLcode::CURLE_OK && ret == "success")
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return true;
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}
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#endif //CURL
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return false;
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}
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void App::init()
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{
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pp::panopainter::execute_legacy_app_init(*this);
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}
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void App::async_start()
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{
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acquire_render_context();
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}
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void App::async_redraw()
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{
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const auto plan = pp::app::plan_app_async_redraw();
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if (plan.set_redraw)
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redraw = true;
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if (plan.notify_ui)
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runtime_.notify_ui_worker();
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}
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void App::async_end()
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{
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release_render_context();
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}
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void App::async_swap()
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{
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present_render_context();
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}
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bool App::update_ui_observer(Node *n)
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{
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return pp::panopainter::update_legacy_app_ui_observer(*this, n);
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@@ -418,38 +418,3 @@ glm::vec3 Canvas::project2Dpoint(glm::vec2 pt)
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return pp::panopainter::legacy_canvas_project_2d_point(*this, pt);
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}
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// return the 2d shape of the faces based on the current camera
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// this can be used for screen space shapes clipping
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std::vector<glm::vec2> Canvas::face_to_shape2D(int plane_index)
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{
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return pp::panopainter::legacy_canvas_face_to_shape_2d(*this, plane_index);
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}
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void Canvas::push_camera()
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{
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pp::panopainter::legacy_canvas_push_camera(*this);
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}
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void Canvas::pop_camera()
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{
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pp::panopainter::legacy_canvas_pop_camera(*this);
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}
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CameraData Canvas::get_camera()
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{
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return pp::panopainter::legacy_canvas_render_shell_get_camera(*this);
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}
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void Canvas::set_camera(const CameraData& c)
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{
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pp::panopainter::legacy_canvas_render_shell_set_camera(*this, c);
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}
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void Canvas::timelapse_reset_encoder() noexcept
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{
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m_encoder = std::make_unique<MP4Encoder>();
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int res = glm::min<int>(m_width / 2, 1024);
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m_encoder->init(res * 4, res * 2, 30, 2000 << 10);
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}
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@@ -108,6 +108,75 @@ void App::update(float dt)
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pp::panopainter::update_legacy_canvas_toolbar(*this);
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}
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void App::clear()
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{
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const auto status = pp::renderer::gl::clear_panopainter_default_target(
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pp::renderer::gl::OpenGlClearDispatch {
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.clear_color = pp::legacy::ui_gl::set_opengl_clear_color,
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.clear = pp::legacy::ui_gl::clear_opengl_buffer,
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});
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if (!status.ok())
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LOG("OpenGL clear failed: %s", status.message);
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}
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bool App::check_license()
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{
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return true; // TODO: for distribuiton only
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#if WITH_CURL
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CURL* curl = curl_easy_init();
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if (curl)
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{
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std::string url = "https://panopainter.com/license/7565D057-ACBE-4721-9A4E-F342D3DDB7D8.php";
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//std::string url = "https://panopainter.com/license/E8EDC2FE-E1BD-4AB1-91BD-FCCD926739BD.php"; // wacom
|
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//std::string url = "https://panopainter.com/license/A744FBA9-BC6C-43C8-BD24-0CCE24B3D985.php"; // others
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std::string ret;
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curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
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curl_easy_setopt(curl, CURLOPT_FAILONERROR, 1L);
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curl_easy_setopt(curl, CURLOPT_WRITEDATA, &ret);
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//curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
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curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_data_handler);
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curl_easy_setopt(curl, CURLOPT_TIMEOUT, 2L);
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if (disables_network_tls_verification())
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curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
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const auto err = curl_easy_perform(curl);
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curl_easy_cleanup(curl);
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LOG("License check: %s", ret.c_str());
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if (err == CURLcode::CURLE_OK && ret == "success")
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return true;
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}
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#endif //CURL
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return false;
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}
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void App::async_start()
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{
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acquire_render_context();
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}
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void App::async_redraw()
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{
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const auto plan = pp::app::plan_app_async_redraw();
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if (plan.set_redraw)
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redraw = true;
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if (plan.notify_ui)
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runtime_.notify_ui_worker();
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}
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void App::async_end()
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{
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release_render_context();
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}
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void App::async_swap()
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{
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present_render_context();
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}
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void App::terminate()
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{
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LOG("App::terminate");
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40
src/legacy_canvas_camera_services.cpp
Normal file
40
src/legacy_canvas_camera_services.cpp
Normal file
@@ -0,0 +1,40 @@
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#include "pch.h"
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#include "canvas.h"
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#include "legacy_canvas_projection_services.h"
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#include "legacy_canvas_render_shell_services.h"
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// return the 2d shape of the faces based on the current camera
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// this can be used for screen space shapes clipping
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std::vector<glm::vec2> Canvas::face_to_shape2D(int plane_index)
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{
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return pp::panopainter::legacy_canvas_face_to_shape_2d(*this, plane_index);
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}
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void Canvas::push_camera()
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{
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pp::panopainter::legacy_canvas_push_camera(*this);
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}
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void Canvas::pop_camera()
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{
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pp::panopainter::legacy_canvas_pop_camera(*this);
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}
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CameraData Canvas::get_camera()
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{
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return pp::panopainter::legacy_canvas_render_shell_get_camera(*this);
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}
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void Canvas::set_camera(const CameraData& c)
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{
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pp::panopainter::legacy_canvas_render_shell_set_camera(*this, c);
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}
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void Canvas::timelapse_reset_encoder() noexcept
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{
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m_encoder = std::make_unique<MP4Encoder>();
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int res = glm::min<int>(m_width / 2, 1024);
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m_encoder->init(res * 4, res * 2, 30, 2000 << 10);
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}
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60
src/legacy_node_stroke_preview_sample_services.cpp
Normal file
60
src/legacy_node_stroke_preview_sample_services.cpp
Normal file
@@ -0,0 +1,60 @@
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#include "pch.h"
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#include "legacy_node_stroke_preview_sample_services.h"
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namespace pp::panopainter {
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namespace {
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std::array<pp::paint_renderer::CanvasStrokePoint, 4> make_stroke_preview_sample_points(
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const std::array<vertex_t, 4>& vertices)
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{
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return {
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pp::paint_renderer::CanvasStrokePoint { .x = vertices[0].pos.x, .y = vertices[0].pos.y },
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pp::paint_renderer::CanvasStrokePoint { .x = vertices[1].pos.x, .y = vertices[1].pos.y },
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pp::paint_renderer::CanvasStrokePoint { .x = vertices[2].pos.x, .y = vertices[2].pos.y },
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pp::paint_renderer::CanvasStrokePoint { .x = vertices[3].pos.x, .y = vertices[3].pos.y },
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};
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}
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void upload_stroke_preview_brush_vertices(DynamicShape& brush_shape, std::span<const vertex_t> vertices)
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{
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brush_shape.update_vertices(
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const_cast<vertex_t*>(vertices.data()),
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static_cast<int>(vertices.size()));
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}
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LegacyStrokeSampleExecutionRequest make_stroke_preview_sample_request(
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const LegacyNodeStrokePreviewSamplePassRequest& request,
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const std::array<pp::paint_renderer::CanvasStrokePoint, 4>& sample_points)
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{
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return LegacyStrokeSampleExecutionRequest {
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.context = "NodeStrokePreview::stroke_draw_samples",
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.target_size = request.target_size,
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.vertices = request.vertices,
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.sample_points = sample_points,
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.copy_stroke_destination = request.copy_stroke_destination,
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.bind_destination_texture = request.bind_destination_texture,
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.copy_framebuffer_to_destination_texture = request.copy_framebuffer_to_destination_texture,
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.unbind_destination_texture = request.unbind_destination_texture,
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.upload_brush_vertices = [&](std::span<const vertex_t> brush_vertices) {
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upload_stroke_preview_brush_vertices(request.brush_shape, brush_vertices);
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},
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.draw_brush_shape = [&] {
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request.brush_shape.draw_fill();
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},
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};
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}
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} // namespace
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glm::vec4 execute_legacy_node_stroke_preview_sample_pass(
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const LegacyNodeStrokePreviewSamplePassRequest& request)
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{
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const auto sample_points = make_stroke_preview_sample_points(request.vertices);
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const auto result = execute_legacy_canvas_stroke_sample(
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make_stroke_preview_sample_request(request, sample_points));
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return result.dirty_bounds;
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}
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} // namespace pp::panopainter
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28
src/legacy_node_stroke_preview_sample_services.h
Normal file
28
src/legacy_node_stroke_preview_sample_services.h
Normal file
@@ -0,0 +1,28 @@
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#pragma once
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#include "legacy_canvas_stroke_execution_services.h"
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#include "paint_renderer/compositor.h"
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#include "shape.h"
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#include "texture.h"
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#include "util.h"
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#include <array>
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#include <functional>
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#include <span>
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namespace pp::panopainter {
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struct LegacyNodeStrokePreviewSamplePassRequest {
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glm::vec2 target_size {};
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std::array<vertex_t, 4>& vertices;
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DynamicShape& brush_shape;
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bool copy_stroke_destination = false;
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std::function<void()> bind_destination_texture;
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std::function<void(int, int, int, int, int, int)> copy_framebuffer_to_destination_texture;
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std::function<void()> unbind_destination_texture;
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};
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[[nodiscard]] glm::vec4 execute_legacy_node_stroke_preview_sample_pass(
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const LegacyNodeStrokePreviewSamplePassRequest& request);
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} // namespace pp::panopainter
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@@ -14,6 +14,7 @@
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#include "legacy_canvas_stroke_services.h"
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#include "legacy_node_stroke_preview_execution_services.h"
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#include "legacy_node_stroke_preview_runtime_services.h"
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#include "legacy_node_stroke_preview_sample_services.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "paint_renderer/compositor.h"
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#include "renderer_gl/opengl_capabilities.h"
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@@ -242,89 +243,6 @@ void copy_stroke_preview_destination_texture_region(
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copy_framebuffer_to_texture_2d(src_x, src_y, dst_x, dst_y, width, height);
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}
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std::array<pp::paint_renderer::CanvasStrokePoint, 4> make_stroke_preview_sample_points(
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const std::array<vertex_t, 4>& vertices)
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{
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return {
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pp::paint_renderer::CanvasStrokePoint { .x = vertices[0].pos.x, .y = vertices[0].pos.y },
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pp::paint_renderer::CanvasStrokePoint { .x = vertices[1].pos.x, .y = vertices[1].pos.y },
|
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pp::paint_renderer::CanvasStrokePoint { .x = vertices[2].pos.x, .y = vertices[2].pos.y },
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pp::paint_renderer::CanvasStrokePoint { .x = vertices[3].pos.x, .y = vertices[3].pos.y },
|
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};
|
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}
|
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|
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void upload_stroke_preview_brush_vertices(DynamicShape& brush_shape, std::span<const vertex_t> vertices);
|
||||
|
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pp::panopainter::LegacyStrokeSampleExecutionRequest make_stroke_preview_sample_request(
|
||||
std::array<vertex_t, 4>& vertices,
|
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const std::array<pp::paint_renderer::CanvasStrokePoint, 4>& sample_points,
|
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glm::vec2 target_size,
|
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Texture2D& blend_texture,
|
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DynamicShape& brush_shape,
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bool copy_stroke_destination)
|
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{
|
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return pp::panopainter::LegacyStrokeSampleExecutionRequest {
|
||||
.context = "NodeStrokePreview::stroke_draw_samples",
|
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.target_size = target_size,
|
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.vertices = vertices,
|
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.sample_points = sample_points,
|
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.copy_stroke_destination = copy_stroke_destination,
|
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.bind_destination_texture = [&] {
|
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bind_stroke_preview_destination_texture(blend_texture);
|
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},
|
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.copy_framebuffer_to_destination_texture = [](
|
||||
int src_x,
|
||||
int src_y,
|
||||
int dst_x,
|
||||
int dst_y,
|
||||
int width,
|
||||
int height) {
|
||||
copy_stroke_preview_destination_texture_region(
|
||||
src_x,
|
||||
src_y,
|
||||
dst_x,
|
||||
dst_y,
|
||||
width,
|
||||
height);
|
||||
},
|
||||
.unbind_destination_texture = [&] {
|
||||
unbind_stroke_preview_destination_texture(blend_texture);
|
||||
},
|
||||
.upload_brush_vertices = [&](std::span<const vertex_t> brush_vertices) {
|
||||
upload_stroke_preview_brush_vertices(brush_shape, brush_vertices);
|
||||
},
|
||||
.draw_brush_shape = [&] {
|
||||
brush_shape.draw_fill();
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
void upload_stroke_preview_brush_vertices(DynamicShape& brush_shape, std::span<const vertex_t> vertices)
|
||||
{
|
||||
brush_shape.update_vertices(
|
||||
const_cast<vertex_t*>(vertices.data()),
|
||||
static_cast<int>(vertices.size()));
|
||||
}
|
||||
|
||||
glm::vec4 execute_stroke_preview_sample_pass(
|
||||
std::array<vertex_t, 4>& vertices,
|
||||
glm::vec2 target_size,
|
||||
Texture2D& blend_texture,
|
||||
DynamicShape& brush_shape,
|
||||
bool copy_stroke_destination)
|
||||
{
|
||||
const auto sample_points = make_stroke_preview_sample_points(vertices);
|
||||
const auto result = pp::panopainter::execute_legacy_canvas_stroke_sample(
|
||||
make_stroke_preview_sample_request(
|
||||
vertices,
|
||||
sample_points,
|
||||
target_size,
|
||||
blend_texture,
|
||||
brush_shape,
|
||||
copy_stroke_destination));
|
||||
return result.dirty_bounds;
|
||||
}
|
||||
|
||||
void execute_stroke_preview_background_capture_pass(
|
||||
glm::vec2 size,
|
||||
bool colorize,
|
||||
@@ -441,12 +359,34 @@ glm::vec4 NodeStrokePreview::stroke_draw_samples(
|
||||
bool copy_stroke_destination)
|
||||
{
|
||||
const glm::vec2 size = { m_rtt.getWidth(), m_rtt.getHeight() };
|
||||
return execute_stroke_preview_sample_pass(
|
||||
P,
|
||||
size,
|
||||
blend_tex,
|
||||
m_brush_shape,
|
||||
copy_stroke_destination);
|
||||
return pp::panopainter::execute_legacy_node_stroke_preview_sample_pass(
|
||||
pp::panopainter::LegacyNodeStrokePreviewSamplePassRequest {
|
||||
.target_size = size,
|
||||
.vertices = P,
|
||||
.brush_shape = m_brush_shape,
|
||||
.copy_stroke_destination = copy_stroke_destination,
|
||||
.bind_destination_texture = [&] {
|
||||
bind_stroke_preview_destination_texture(blend_tex);
|
||||
},
|
||||
.copy_framebuffer_to_destination_texture = [](
|
||||
int src_x,
|
||||
int src_y,
|
||||
int dst_x,
|
||||
int dst_y,
|
||||
int width,
|
||||
int height) {
|
||||
copy_stroke_preview_destination_texture_region(
|
||||
src_x,
|
||||
src_y,
|
||||
dst_x,
|
||||
dst_y,
|
||||
width,
|
||||
height);
|
||||
},
|
||||
.unbind_destination_texture = [&] {
|
||||
unbind_stroke_preview_destination_texture(blend_tex);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compute(const Stroke& stroke, float zoom) const
|
||||
|
||||
Reference in New Issue
Block a user