Extract app runtime tail, canvas camera shell, and preview sample services

This commit is contained in:
2026-06-16 22:40:17 +02:00
parent 338f115540
commit 5f76716732
10 changed files with 259 additions and 199 deletions

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@@ -32,6 +32,7 @@ set(PP_LEGACY_PAINT_DOCUMENT_SOURCES
src/legacy_canvas_document_io_services.cpp
src/legacy_canvas_object_draw_services.cpp
src/legacy_canvas_object_draw_services.h
src/legacy_canvas_camera_services.cpp
src/legacy_canvas_projection_services.cpp
src/legacy_canvas_projection_services.h
src/legacy_canvas_plane_data.cpp
@@ -212,6 +213,8 @@ set(PP_PANOPAINTER_UI_SOURCES
src/legacy_node_stroke_preview_draw_services.h
src/legacy_node_stroke_preview_runtime_services.cpp
src/legacy_node_stroke_preview_runtime_services.h
src/legacy_node_stroke_preview_sample_services.cpp
src/legacy_node_stroke_preview_sample_services.h
src/node_stroke_preview.cpp
src/node_tool_bucket.cpp
src/node_usermanual.cpp

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@@ -79,15 +79,15 @@ What is still carrying too much live ownership:
Current hotspot files:
- `src/canvas.cpp`: 396 lines
- `src/canvas.cpp`: 368 lines
- `src/app_layout.cpp`: 125 lines
- `src/canvas_modes.cpp`: 402 lines
- `src/node.cpp`: 260 lines
- `src/main.cpp`: 130 lines
- `src/node_panel_brush.cpp`: 255 lines
- `src/node_stroke_preview.cpp`: 545 lines
- `src/node_stroke_preview.cpp`: 490 lines
- `src/node_canvas.cpp`: 219 lines
- `src/app.cpp`: 171 lines
- `src/app.cpp`: 113 lines
- `src/app_dialogs.cpp`: 168 lines
Current architecture mismatches that must be treated as real blockers:
@@ -235,7 +235,11 @@ Current architecture mismatches that must be treated as real blockers:
now live in `src/legacy_app_frame_services.cpp` instead of staying inline in
`src/app.cpp`, while the larger document/export/save/open/thumbnail
document-IO cluster now lives in `src/legacy_canvas_document_io_services.cpp`
and `src/app.cpp` is materially thinner,
and `src/app.cpp` is materially thinner, while `App::clear()`,
`App::check_license()`, `App::async_start()`, `App::async_redraw()`,
`App::async_end()`, and `App::async_swap()` now also live in
`src/legacy_app_runtime_shell_services.cpp` instead of staying inline in
`src/app.cpp`,
while the canvas state-management cluster for picking, clear/clear-all, layer
add/remove/order/lookups, animation frame control, resize, and snapshot
save/restore now lives in `src/legacy_canvas_state_services.cpp` instead of
@@ -291,7 +295,9 @@ Current architecture mismatches that must be treated as real blockers:
`Canvas::stroke_update(...)`, and `Canvas::stroke_start(...)` now also route
through `src/legacy_canvas_stroke_runtime_services.*` instead of staying
inline in `src/canvas.cpp`, which trims another large retained stroke/runtime
pocket, while the
pocket, while the final camera/timelapse member definitions now also live in
`src/legacy_canvas_camera_services.cpp` instead of staying inline in
`src/canvas.cpp`, which trims another retained canvas shell pocket, while the
`CanvasModeTransform` interaction family now also routes through
`src/legacy_canvas_mode_transform.cpp` instead of staying inline in
`src/canvas_modes.cpp`, which materially thins another retained canvas-view
@@ -381,7 +387,11 @@ Current architecture mismatches that must be treated as real blockers:
`src/node_stroke_preview.cpp`, and while the generic Yoga
style/visibility pocket from `Node::SetWidth(...)` through `Node::GetRTL()`
now also routes through `src/legacy_ui_node_style.*` instead of staying
inline in `src/node.cpp`.
inline in `src/node.cpp`, while the preview sample execution pocket for
sample-point conversion, brush vertex upload, request assembly, and the
`execute_legacy_canvas_stroke_sample(...)` call now also lives in
`src/legacy_node_stroke_preview_sample_services.*` instead of staying inline
in `src/node_stroke_preview.cpp`.
- Modern C++23 usage exists in extracted components, especially `std::span`,
explicit result/status objects, and a few concepts, but the live app still
does not consistently express ownership, thread affinity, or renderer

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@@ -152,6 +152,9 @@ Current slice:
`src/legacy_canvas_plane_data.cpp` instead of staying inline in
`src/canvas.cpp`, which trims another retained data-ownership pocket from
the live canvas shell.
- The final camera/timelapse member definitions now also live in
`src/legacy_canvas_camera_services.cpp` instead of staying inline in
`src/canvas.cpp`, which trims another retained canvas shell pocket.
- The `CanvasModePen` and `CanvasModeLine` interaction families now also live
in `src/legacy_canvas_mode_pen_line.cpp` instead of staying inline in
`src/canvas_modes.cpp`, which materially thins another retained pen/line
@@ -346,6 +349,12 @@ Current slice:
`src/legacy_node_stroke_preview_runtime_services.*` instead of staying
inline in `src/node_stroke_preview.cpp`, which trims another coherent
preview runtime pocket while preserving the current live draw path.
- The preview sample execution pocket for sample-point conversion, brush
vertex upload, request assembly, and the
`execute_legacy_canvas_stroke_sample(...)` call now also lives in
`src/legacy_node_stroke_preview_sample_services.*` instead of staying inline
in `src/node_stroke_preview.cpp`, which trims another coherent preview
execution pocket while preserving the live draw path.
- `NodeCanvas::init()` plus the remaining `NodeCanvas::draw()` outer shell now
also live in `src/legacy_node_canvas_draw_services.*` instead of staying
inline in `src/node_canvas.cpp`, which materially reduces the live node to a
@@ -569,6 +578,11 @@ Current slice:
instead of staying inline in `src/app.cpp`, which reduces the remaining app
file to a thinner retained composition surface around startup and runtime
delegation.
- `App::clear()`, `App::check_license()`, `App::async_start()`,
`App::async_redraw()`, `App::async_end()`, and `App::async_swap()` now also
live in `src/legacy_app_runtime_shell_services.cpp` instead of staying
inline in `src/app.cpp`, which reduces the remaining app file to a thinner
retained shell around document routing and runtime thread entrypoints.
Write scope:
- `src/app.cpp`

View File

@@ -63,17 +63,6 @@ bool App::request_close()
return close_decision == pp::app::CloseRequestDecision::close_now;
}
void App::clear()
{
const auto status = pp::renderer::gl::clear_panopainter_default_target(
pp::renderer::gl::OpenGlClearDispatch {
.clear_color = pp::legacy::ui_gl::set_opengl_clear_color,
.clear = pp::legacy::ui_gl::clear_opengl_buffer,
});
if (!status.ok())
LOG("OpenGL clear failed: %s", status.message);
}
void App::initAssets()
{
pp::panopainter::execute_legacy_app_init_assets(*this);
@@ -89,69 +78,11 @@ namespace pp::panopainter
bool update_legacy_app_ui_observer(App& app, Node* n);
}
bool App::check_license()
{
return true; // TODO: for distribuiton only
#if WITH_CURL
CURL *curl = curl_easy_init();
if (curl)
{
std::string url = "https://panopainter.com/license/7565D057-ACBE-4721-9A4E-F342D3DDB7D8.php";
//std::string url = "https://panopainter.com/license/E8EDC2FE-E1BD-4AB1-91BD-FCCD926739BD.php"; // wacom
//std::string url = "https://panopainter.com/license/A744FBA9-BC6C-43C8-BD24-0CCE24B3D985.php"; // others
std::string ret;
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_FAILONERROR, 1L);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &ret);
//curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_data_handler);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 2L);
if (disables_network_tls_verification())
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
auto err = curl_easy_perform(curl);
curl_easy_cleanup(curl);
LOG("License check: %s", ret.c_str());
if (err == CURLcode::CURLE_OK && ret == "success")
return true;
}
#endif //CURL
return false;
}
void App::init()
{
pp::panopainter::execute_legacy_app_init(*this);
}
void App::async_start()
{
acquire_render_context();
}
void App::async_redraw()
{
const auto plan = pp::app::plan_app_async_redraw();
if (plan.set_redraw)
redraw = true;
if (plan.notify_ui)
runtime_.notify_ui_worker();
}
void App::async_end()
{
release_render_context();
}
void App::async_swap()
{
present_render_context();
}
bool App::update_ui_observer(Node *n)
{
return pp::panopainter::update_legacy_app_ui_observer(*this, n);

View File

@@ -418,38 +418,3 @@ glm::vec3 Canvas::project2Dpoint(glm::vec2 pt)
return pp::panopainter::legacy_canvas_project_2d_point(*this, pt);
}
// return the 2d shape of the faces based on the current camera
// this can be used for screen space shapes clipping
std::vector<glm::vec2> Canvas::face_to_shape2D(int plane_index)
{
return pp::panopainter::legacy_canvas_face_to_shape_2d(*this, plane_index);
}
void Canvas::push_camera()
{
pp::panopainter::legacy_canvas_push_camera(*this);
}
void Canvas::pop_camera()
{
pp::panopainter::legacy_canvas_pop_camera(*this);
}
CameraData Canvas::get_camera()
{
return pp::panopainter::legacy_canvas_render_shell_get_camera(*this);
}
void Canvas::set_camera(const CameraData& c)
{
pp::panopainter::legacy_canvas_render_shell_set_camera(*this, c);
}
void Canvas::timelapse_reset_encoder() noexcept
{
m_encoder = std::make_unique<MP4Encoder>();
int res = glm::min<int>(m_width / 2, 1024);
m_encoder->init(res * 4, res * 2, 30, 2000 << 10);
}

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@@ -108,6 +108,75 @@ void App::update(float dt)
pp::panopainter::update_legacy_canvas_toolbar(*this);
}
void App::clear()
{
const auto status = pp::renderer::gl::clear_panopainter_default_target(
pp::renderer::gl::OpenGlClearDispatch {
.clear_color = pp::legacy::ui_gl::set_opengl_clear_color,
.clear = pp::legacy::ui_gl::clear_opengl_buffer,
});
if (!status.ok())
LOG("OpenGL clear failed: %s", status.message);
}
bool App::check_license()
{
return true; // TODO: for distribuiton only
#if WITH_CURL
CURL* curl = curl_easy_init();
if (curl)
{
std::string url = "https://panopainter.com/license/7565D057-ACBE-4721-9A4E-F342D3DDB7D8.php";
//std::string url = "https://panopainter.com/license/E8EDC2FE-E1BD-4AB1-91BD-FCCD926739BD.php"; // wacom
//std::string url = "https://panopainter.com/license/A744FBA9-BC6C-43C8-BD24-0CCE24B3D985.php"; // others
std::string ret;
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_FAILONERROR, 1L);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &ret);
//curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_data_handler);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 2L);
if (disables_network_tls_verification())
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
const auto err = curl_easy_perform(curl);
curl_easy_cleanup(curl);
LOG("License check: %s", ret.c_str());
if (err == CURLcode::CURLE_OK && ret == "success")
return true;
}
#endif //CURL
return false;
}
void App::async_start()
{
acquire_render_context();
}
void App::async_redraw()
{
const auto plan = pp::app::plan_app_async_redraw();
if (plan.set_redraw)
redraw = true;
if (plan.notify_ui)
runtime_.notify_ui_worker();
}
void App::async_end()
{
release_render_context();
}
void App::async_swap()
{
present_render_context();
}
void App::terminate()
{
LOG("App::terminate");

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@@ -0,0 +1,40 @@
#include "pch.h"
#include "canvas.h"
#include "legacy_canvas_projection_services.h"
#include "legacy_canvas_render_shell_services.h"
// return the 2d shape of the faces based on the current camera
// this can be used for screen space shapes clipping
std::vector<glm::vec2> Canvas::face_to_shape2D(int plane_index)
{
return pp::panopainter::legacy_canvas_face_to_shape_2d(*this, plane_index);
}
void Canvas::push_camera()
{
pp::panopainter::legacy_canvas_push_camera(*this);
}
void Canvas::pop_camera()
{
pp::panopainter::legacy_canvas_pop_camera(*this);
}
CameraData Canvas::get_camera()
{
return pp::panopainter::legacy_canvas_render_shell_get_camera(*this);
}
void Canvas::set_camera(const CameraData& c)
{
pp::panopainter::legacy_canvas_render_shell_set_camera(*this, c);
}
void Canvas::timelapse_reset_encoder() noexcept
{
m_encoder = std::make_unique<MP4Encoder>();
int res = glm::min<int>(m_width / 2, 1024);
m_encoder->init(res * 4, res * 2, 30, 2000 << 10);
}

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@@ -0,0 +1,60 @@
#include "pch.h"
#include "legacy_node_stroke_preview_sample_services.h"
namespace pp::panopainter {
namespace {
std::array<pp::paint_renderer::CanvasStrokePoint, 4> make_stroke_preview_sample_points(
const std::array<vertex_t, 4>& vertices)
{
return {
pp::paint_renderer::CanvasStrokePoint { .x = vertices[0].pos.x, .y = vertices[0].pos.y },
pp::paint_renderer::CanvasStrokePoint { .x = vertices[1].pos.x, .y = vertices[1].pos.y },
pp::paint_renderer::CanvasStrokePoint { .x = vertices[2].pos.x, .y = vertices[2].pos.y },
pp::paint_renderer::CanvasStrokePoint { .x = vertices[3].pos.x, .y = vertices[3].pos.y },
};
}
void upload_stroke_preview_brush_vertices(DynamicShape& brush_shape, std::span<const vertex_t> vertices)
{
brush_shape.update_vertices(
const_cast<vertex_t*>(vertices.data()),
static_cast<int>(vertices.size()));
}
LegacyStrokeSampleExecutionRequest make_stroke_preview_sample_request(
const LegacyNodeStrokePreviewSamplePassRequest& request,
const std::array<pp::paint_renderer::CanvasStrokePoint, 4>& sample_points)
{
return LegacyStrokeSampleExecutionRequest {
.context = "NodeStrokePreview::stroke_draw_samples",
.target_size = request.target_size,
.vertices = request.vertices,
.sample_points = sample_points,
.copy_stroke_destination = request.copy_stroke_destination,
.bind_destination_texture = request.bind_destination_texture,
.copy_framebuffer_to_destination_texture = request.copy_framebuffer_to_destination_texture,
.unbind_destination_texture = request.unbind_destination_texture,
.upload_brush_vertices = [&](std::span<const vertex_t> brush_vertices) {
upload_stroke_preview_brush_vertices(request.brush_shape, brush_vertices);
},
.draw_brush_shape = [&] {
request.brush_shape.draw_fill();
},
};
}
} // namespace
glm::vec4 execute_legacy_node_stroke_preview_sample_pass(
const LegacyNodeStrokePreviewSamplePassRequest& request)
{
const auto sample_points = make_stroke_preview_sample_points(request.vertices);
const auto result = execute_legacy_canvas_stroke_sample(
make_stroke_preview_sample_request(request, sample_points));
return result.dirty_bounds;
}
} // namespace pp::panopainter

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@@ -0,0 +1,28 @@
#pragma once
#include "legacy_canvas_stroke_execution_services.h"
#include "paint_renderer/compositor.h"
#include "shape.h"
#include "texture.h"
#include "util.h"
#include <array>
#include <functional>
#include <span>
namespace pp::panopainter {
struct LegacyNodeStrokePreviewSamplePassRequest {
glm::vec2 target_size {};
std::array<vertex_t, 4>& vertices;
DynamicShape& brush_shape;
bool copy_stroke_destination = false;
std::function<void()> bind_destination_texture;
std::function<void(int, int, int, int, int, int)> copy_framebuffer_to_destination_texture;
std::function<void()> unbind_destination_texture;
};
[[nodiscard]] glm::vec4 execute_legacy_node_stroke_preview_sample_pass(
const LegacyNodeStrokePreviewSamplePassRequest& request);
} // namespace pp::panopainter

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@@ -14,6 +14,7 @@
#include "legacy_canvas_stroke_services.h"
#include "legacy_node_stroke_preview_execution_services.h"
#include "legacy_node_stroke_preview_runtime_services.h"
#include "legacy_node_stroke_preview_sample_services.h"
#include "legacy_ui_gl_dispatch.h"
#include "paint_renderer/compositor.h"
#include "renderer_gl/opengl_capabilities.h"
@@ -242,89 +243,6 @@ void copy_stroke_preview_destination_texture_region(
copy_framebuffer_to_texture_2d(src_x, src_y, dst_x, dst_y, width, height);
}
std::array<pp::paint_renderer::CanvasStrokePoint, 4> make_stroke_preview_sample_points(
const std::array<vertex_t, 4>& vertices)
{
return {
pp::paint_renderer::CanvasStrokePoint { .x = vertices[0].pos.x, .y = vertices[0].pos.y },
pp::paint_renderer::CanvasStrokePoint { .x = vertices[1].pos.x, .y = vertices[1].pos.y },
pp::paint_renderer::CanvasStrokePoint { .x = vertices[2].pos.x, .y = vertices[2].pos.y },
pp::paint_renderer::CanvasStrokePoint { .x = vertices[3].pos.x, .y = vertices[3].pos.y },
};
}
void upload_stroke_preview_brush_vertices(DynamicShape& brush_shape, std::span<const vertex_t> vertices);
pp::panopainter::LegacyStrokeSampleExecutionRequest make_stroke_preview_sample_request(
std::array<vertex_t, 4>& vertices,
const std::array<pp::paint_renderer::CanvasStrokePoint, 4>& sample_points,
glm::vec2 target_size,
Texture2D& blend_texture,
DynamicShape& brush_shape,
bool copy_stroke_destination)
{
return pp::panopainter::LegacyStrokeSampleExecutionRequest {
.context = "NodeStrokePreview::stroke_draw_samples",
.target_size = target_size,
.vertices = vertices,
.sample_points = sample_points,
.copy_stroke_destination = copy_stroke_destination,
.bind_destination_texture = [&] {
bind_stroke_preview_destination_texture(blend_texture);
},
.copy_framebuffer_to_destination_texture = [](
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height) {
copy_stroke_preview_destination_texture_region(
src_x,
src_y,
dst_x,
dst_y,
width,
height);
},
.unbind_destination_texture = [&] {
unbind_stroke_preview_destination_texture(blend_texture);
},
.upload_brush_vertices = [&](std::span<const vertex_t> brush_vertices) {
upload_stroke_preview_brush_vertices(brush_shape, brush_vertices);
},
.draw_brush_shape = [&] {
brush_shape.draw_fill();
},
};
}
void upload_stroke_preview_brush_vertices(DynamicShape& brush_shape, std::span<const vertex_t> vertices)
{
brush_shape.update_vertices(
const_cast<vertex_t*>(vertices.data()),
static_cast<int>(vertices.size()));
}
glm::vec4 execute_stroke_preview_sample_pass(
std::array<vertex_t, 4>& vertices,
glm::vec2 target_size,
Texture2D& blend_texture,
DynamicShape& brush_shape,
bool copy_stroke_destination)
{
const auto sample_points = make_stroke_preview_sample_points(vertices);
const auto result = pp::panopainter::execute_legacy_canvas_stroke_sample(
make_stroke_preview_sample_request(
vertices,
sample_points,
target_size,
blend_texture,
brush_shape,
copy_stroke_destination));
return result.dirty_bounds;
}
void execute_stroke_preview_background_capture_pass(
glm::vec2 size,
bool colorize,
@@ -441,12 +359,34 @@ glm::vec4 NodeStrokePreview::stroke_draw_samples(
bool copy_stroke_destination)
{
const glm::vec2 size = { m_rtt.getWidth(), m_rtt.getHeight() };
return execute_stroke_preview_sample_pass(
P,
size,
blend_tex,
m_brush_shape,
copy_stroke_destination);
return pp::panopainter::execute_legacy_node_stroke_preview_sample_pass(
pp::panopainter::LegacyNodeStrokePreviewSamplePassRequest {
.target_size = size,
.vertices = P,
.brush_shape = m_brush_shape,
.copy_stroke_destination = copy_stroke_destination,
.bind_destination_texture = [&] {
bind_stroke_preview_destination_texture(blend_tex);
},
.copy_framebuffer_to_destination_texture = [](
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height) {
copy_stroke_preview_destination_texture_region(
src_x,
src_y,
dst_x,
dst_y,
width,
height);
},
.unbind_destination_texture = [&] {
unbind_stroke_preview_destination_texture(blend_tex);
},
});
}
std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compute(const Stroke& stroke, float zoom) const