Thin Windows entry, preview shell, and platform legacy state
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@@ -61,6 +61,18 @@ struct LegacyNodeStrokePreviewMixPassExecutionRequest {
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[[nodiscard]] bool execute_legacy_node_stroke_preview_mix_pass(
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const LegacyNodeStrokePreviewMixPassExecutionRequest& request);
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[[nodiscard]] bool execute_legacy_node_stroke_preview_mix_pass(
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const Brush& brush,
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glm::vec2 preview_size,
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RTT& mixer_rtt,
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glm::vec2 bb_min,
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glm::vec2 bb_sz,
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Sampler& linear_sampler,
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Texture2D& background_texture,
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Texture2D& stroke_texture,
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Texture2D& dual_texture,
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std::function<void()> draw_mix);
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[[nodiscard]] bool execute_legacy_node_stroke_preview_live_render_passes(
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const LegacyNodeStrokePreviewLiveRenderRequest& request);
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