Thin Windows entry, preview shell, and platform legacy state

This commit is contained in:
2026-06-17 00:42:50 +02:00
parent 9b1e593477
commit 5fdc9a9dd6
17 changed files with 368 additions and 216 deletions

View File

@@ -7,6 +7,7 @@
#include "platform_windows/windows_bootstrap_helpers.h"
#include "platform_windows/windows_lifecycle_shell.h"
#include "platform_windows/windows_platform_services.h"
#include "platform_windows/windows_stylus_input.h"
#include "platform_windows/windows_window_shell.h"
#include "wacom.h"
#include "../resource.h"
@@ -101,6 +102,68 @@ void shutdown_main_window_runtime(const MainWindowStartupState& startup, HINSTAN
}
int run_main_application(int argc, char** argv)
{
auto& state = retained_state();
state.hInst = GetModuleHandle(NULL);
App::I = new App();
App::I->set_platform_services(&pp::platform::windows::platform_services());
App::I->initLog();
pp::platform::windows::init_shcore_API();
pp::platform::windows::initialize_stylus_input();
if (pp::platform::windows::SetProcessDpiAwareness_fn)
pp::platform::windows::SetProcessDpiAwareness_fn(PROCESS_PER_MONITOR_DPI_AWARE);
pp::platform::windows::ensure_runtime_data_directory();
pp::platform::windows::SplashScreen splash(state.hInst);
pp::platform::windows::initialize_retained_input_state();
pp::platform::windows::setup_exception_handler();
pp::platform::windows::read_WMI_info();
App::I->create();
auto startup = pp::platform::windows::initialize_main_window_startup_state();
auto context = pp::platform::windows::OpenGlWindowContext {};
switch (pp::platform::windows::initialize_main_window_and_gl(startup, state.hWnd, state.hInst, state.window_title, context))
{
case pp::platform::windows::MainStartupResult::Ok:
break;
case pp::platform::windows::MainStartupResult::GladLoadFailure:
return 0;
case pp::platform::windows::MainStartupResult::MissingCoreContextSupport:
return -1;
}
//wglSwapIntervalEXT(1);
bool start_in_vr = false;
if (argc > 1)
{
switch (const_hash(argv[1]))
{
case const_hash("convert"):
App::I->initShaders();
App::I->cmd_convert(argv[2], argv[3]);
return 0;
case const_hash("-vrmode"):
start_in_vr = true;
break;
default:
break;
}
}
pp::platform::windows::run_main_window_runtime(startup, start_in_vr, splash);
return 0;
}
void run_main_window_runtime(const MainWindowStartupState& startup, bool start_in_vr, SplashScreen& splash)
{
auto& state = retained_state();