Add animation playback toggle boundary

This commit is contained in:
2026-06-03 16:47:02 +02:00
parent 5752bc6ae9
commit 603bb0c4e7
7 changed files with 217 additions and 26 deletions

View File

@@ -96,6 +96,36 @@ void NodePanelAnimation::execute_animation_plan(const pp::app::DocumentAnimation
panel_.m_timeline->m_onion_size = onion_size;
}
void capture_playback_restore_mode() override
{
playback_restore_mode() = Canvas::I->m_current_mode;
}
void enter_playback_camera_mode() override
{
Canvas::set_mode(kCanvasMode::Camera);
}
void restore_playback_canvas_mode() override
{
Canvas::set_mode(playback_restore_mode());
}
void set_playback_active(bool active) override
{
panel_.btn_play->set_active(active);
}
void reset_playback_timer() override
{
panel_.m_playback_timer = 0;
}
void set_playback_idle_ms(int idle_ms) override
{
App::I->idle_ms = idle_ms;
}
void update_canvas_animation() override
{
Canvas::I->anim_update();
@@ -117,6 +147,12 @@ void NodePanelAnimation::execute_animation_plan(const pp::app::DocumentAnimation
}
private:
static kCanvasMode& playback_restore_mode()
{
static auto mode = Canvas::I->m_current_mode;
return mode;
}
NodePanelAnimation& panel_;
Layer* layer_ = nullptr;
};
@@ -258,23 +294,10 @@ void NodePanelAnimation::init_controls()
return;
execute_animation_plan(plan.value());
};
btn_play->on_click = [this] (Node* target) {
static auto mode = Canvas::I->m_current_mode;
auto b = static_cast<NodeButtonCustom*>(target);
if (b->is_active())
{
Canvas::set_mode(mode);
b->set_active(false);
App::I->idle_ms = 100;
}
else
{
mode = Canvas::I->m_current_mode;
Canvas::set_mode(kCanvasMode::Camera);
m_playback_timer = 0;
b->set_active(true);
App::I->idle_ms = 10;
}
btn_play->on_click = [this] (Node*) {
const auto plan = pp::app::plan_animation_playback_toggle(btn_play->is_active());
if (plan)
execute_animation_plan(plan.value());
};
}