improve quick panel switch state

This commit is contained in:
2019-05-11 19:11:24 +02:00
parent 51dcc56dd6
commit 61c331fcb1
7 changed files with 26 additions and 38 deletions

View File

@@ -722,6 +722,7 @@ void App::terminate()
floating_color.reset();
floating_layers.reset();
floating_picker.reset();
quick_mode_state.clear();
async_end();
}

View File

@@ -64,6 +64,7 @@ public:
std::shared_ptr<NodePanelGrid> grid;
std::shared_ptr<NodePanelBrushPreset> presets;
NodePanelQuick* quick;
std::map<kCanvasMode, NodePanelQuick::MiniState> quick_mode_state;
Node* floatings_container;
std::shared_ptr<NodePanelColor> floating_color;
std::shared_ptr<NodeColorPicker> floating_picker;

View File

@@ -119,12 +119,11 @@ void App::init_sidebar()
//presets = find_or_create_panel<NodePanelBrushPreset>(panels);
canvas->m_canvas->on_mode_changed = [this](kCanvasMode prev, kCanvasMode mode) {
static std::map<kCanvasMode, NodePanelQuick::MiniState> mode_state;
mode_state[prev] = quick->get_state();
if (mode_state.find(mode) != mode_state.end())
quick->set_state(mode_state[mode]);
quick_mode_state[prev] = quick->get_state();
if (quick_mode_state.find(mode) != quick_mode_state.end())
quick->set_state(quick_mode_state[mode], true);
else
quick->reset_state();
quick->reset_state(true);
brush_update();
};
color->on_color_changed = [this](Node* target, glm::vec4 color) {

View File

@@ -268,20 +268,11 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
void CanvasModePen::leave(kCanvasMode next)
{
*m_brush = *Canvas::I->m_current_brush;
}
void CanvasModePen::enter(kCanvasMode prev)
{
m_cur_pos = Canvas::I->m_cur_pos;
if (!m_brush)
{
m_brush = std::make_shared<Brush>(*Canvas::I->m_current_brush);
m_brush->load_tip("data/brushes/Round-Hard.png", "data/brushes/thumbs/Round-Hard.png");
}
*Canvas::I->m_current_brush = *m_brush;
Canvas::I->m_current_brush->load();
App::I.brush_update();
}
////////////////////////////////////////////////////////////////////
@@ -386,19 +377,10 @@ void CanvasModeLine::init()
void CanvasModeLine::enter(kCanvasMode prev)
{
m_cur_pos = Canvas::I->m_cur_pos;
if (!m_brush)
{
m_brush = std::make_shared<Brush>();
m_brush->load_tip("data/brushes/Round-Hard.png", "data/brushes/thumbs/Round-Hard.png");
}
*Canvas::I->m_current_brush = *m_brush;
Canvas::I->m_current_brush->load();
App::I.brush_update();
}
void CanvasModeLine::leave(kCanvasMode next)
{
*m_brush = *Canvas::I->m_current_brush;
}
////////////////////////////////////////////////////////////////////

View File

@@ -34,13 +34,15 @@ int NodePanelQuick::get_selected_brush_index() const
return std::distance(m_button_brushes.begin(), it);
}
void NodePanelQuick::set_selected_brush_index(int idx)
void NodePanelQuick::set_selected_brush_index(int idx, bool fire_event /*= false*/)
{
if (m_button_brush_current)
m_button_brush_current->set_active(false);
m_button_brush_current = m_button_brushes[idx];
m_button_brush_current->set_active(true);
m_button_brush_current_preview = static_cast<NodeStrokePreview*>(m_button_brush_current->m_children[0].get());
if (fire_event && on_brush_change)
on_brush_change(this, m_button_brush_current_preview->m_brush);
}
int NodePanelQuick::get_selected_color_index() const
@@ -49,13 +51,15 @@ int NodePanelQuick::get_selected_color_index() const
return std::distance(m_button_colors.begin(), it);
}
void NodePanelQuick::set_selected_color_index(int idx)
void NodePanelQuick::set_selected_color_index(int idx, bool fire_event /*= false*/)
{
if (m_button_color_current)
m_button_color_current->set_active(false);
m_button_color_current = m_button_colors[idx];
m_button_color_current->set_active(true);
m_button_color_current_inner = static_cast<NodeBorder*>(m_button_color_current->m_children[0].get());
if (fire_event && on_color_change)
on_color_change(this, m_button_color_current_inner->m_color);
}
NodePanelQuick::MiniState NodePanelQuick::get_state() const
@@ -71,33 +75,33 @@ NodePanelQuick::MiniState NodePanelQuick::get_state() const
return s;
}
void NodePanelQuick::set_state(const MiniState& state)
void NodePanelQuick::set_state(const MiniState& state, bool fire_event /*= false*/)
{
for (int i = 0; i < 3; i++)
{
auto b = static_cast<NodeStrokePreview*>(m_button_brushes[i]->m_children[0].get());
b->m_brush = state.brushes[i];
b->draw_stroke();
auto c = static_cast<NodeBorder*>(m_button_color_current->m_children[0].get());
c->m_color = state.colors[i];
}
set_selected_color_index(state.color_index);
set_selected_brush_index(state.brush_index);
m_button_brush_current_preview->draw_stroke();
set_selected_color_index(state.color_index, fire_event);
set_selected_brush_index(state.brush_index, fire_event);
}
void NodePanelQuick::reset_state()
void NodePanelQuick::reset_state(bool fire_event /*= false*/)
{
for (int i = 0; i < 3; i++)
{
auto b = static_cast<NodeStrokePreview*>(m_button_brushes[i]->m_children[0].get());
b->m_brush = std::make_shared<Brush>();
b->m_brush->load_tip("data/brushes/Round-Hard.png", "data/brushes/thumbs/Round-Hard.png");
b->draw_stroke();
auto c = static_cast<NodeBorder*>(m_button_color_current->m_children[0].get());
c->m_color = glm::vec4(0, 0, 0, 1);
}
set_selected_brush_index(0);
set_selected_color_index(0);
m_button_brush_current_preview->draw_stroke();
set_selected_brush_index(0, fire_event);
set_selected_color_index(0, fire_event);
}
void NodePanelQuick::init_controls()

View File

@@ -41,12 +41,12 @@ public:
void set_color(glm::vec3 color);
int get_selected_brush_index() const;
void set_selected_brush_index(int idx);
void set_selected_brush_index(int idx, bool fire_event = false);
int get_selected_color_index() const;
void set_selected_color_index(int idx);
void set_selected_color_index(int idx, bool fire_event = false);
MiniState get_state() const;
void set_state(const MiniState& state);
void reset_state();
void set_state(const MiniState& state, bool fire_event = false);
void reset_state(bool fire_events = false);
private:
void init_controls();

View File

@@ -545,7 +545,8 @@ void NodeStrokePreview::draw_stroke()
gl.restore();
node->app_redraw();
node->async_end();
std::this_thread::sleep_for(std::chrono::milliseconds(30));
//std::this_thread::sleep_for(std::chrono::milliseconds(30));
std::this_thread::yield();
}
}
App::I.async_start();