Add renderer boundary automation guard
This commit is contained in:
@@ -196,9 +196,9 @@ Known local toolchain state:
|
||||
longer expose raw OpenGL enum defaults; default texture formats, sampler
|
||||
filters/wraps, and render-target formats resolve through backend-owned
|
||||
overloads.
|
||||
The Windows entrypoint also consumes backend-owned generic OpenGL error-code
|
||||
and info-string tokens; WGL context/pixel-format constants remain in the
|
||||
platform shell for a later platform-boundary slice.
|
||||
The Windows entrypoint also consumes backend-owned generic OpenGL
|
||||
error-code/info-string tokens and WGL core-context/pixel-format attribute
|
||||
catalogs.
|
||||
Desktop VR drawing also consumes backend-owned scissor/depth/blend state,
|
||||
depth clear masks, active texture units, and fallback 2D texture unbind
|
||||
targets while retaining the existing VR SDK/platform bridge shape.
|
||||
@@ -237,6 +237,10 @@ Known local toolchain state:
|
||||
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
|
||||
for the current headless component matrix; see DEBT-0007 for remaining app
|
||||
and platform triplet migration.
|
||||
- `scripts/automation/analyze.*` runs shader validation plus a
|
||||
renderer-boundary guard that reports JSON and fails if active non-backend
|
||||
source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
|
||||
legacy OpenGL implementation files.
|
||||
- `pp_ui_core` consumes vcpkg tinyxml2 only when `PP_USE_VCPKG_TINYXML2=ON`
|
||||
through the vcpkg preset; default and Android validation still use the
|
||||
retained vendored fallback tracked by DEBT-0012.
|
||||
|
||||
@@ -463,9 +463,8 @@ Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
|
||||
longer expose raw OpenGL enum defaults; default texture formats, sampler
|
||||
filters/wraps, and render-target formats are resolved through backend-owned
|
||||
overloads.
|
||||
The Windows entrypoint now delegates generic OpenGL error-code and info-string
|
||||
tokens to `pp_renderer_gl`; WGL context/pixel-format constants remain in the
|
||||
platform shell for a later platform-boundary slice.
|
||||
The Windows entrypoint now delegates generic OpenGL error-code/info-string
|
||||
tokens and WGL core-context/pixel-format attribute catalogs to `pp_renderer_gl`.
|
||||
The existing renderer classes are not yet fully
|
||||
behind the renderer interfaces.
|
||||
|
||||
@@ -723,7 +722,7 @@ Results:
|
||||
names used by `Shader`, preserves the legacy hash ids, and rejects empty,
|
||||
unnamed, null-name, mismatched-hash, and duplicate-name catalogs.
|
||||
- PowerShell analyze automation returns JSON summaries and includes the shader
|
||||
validation target.
|
||||
validation target and renderer-boundary guard.
|
||||
- `windows-msvc-vcpkg-headless` configured through the Visual Studio bundled
|
||||
vcpkg root, installed the manifest dependencies, built the headless component
|
||||
matrix, and passed `desktop-fast-vcpkg`.
|
||||
@@ -738,6 +737,9 @@ Results:
|
||||
`out/build/windows-msvc-default/Debug/PanoPainter.exe`.
|
||||
- PowerShell build/test automation wrappers return JSON summaries and passed
|
||||
local smoke checks.
|
||||
- Renderer-boundary automation fails if active non-backend source code
|
||||
reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
|
||||
implementation files.
|
||||
- PowerShell package-smoke wrapper validates the Windows CMake app executable
|
||||
and runtime `data/` copy.
|
||||
- Android arm64 configured with NDK 29.0.14206865 through the platform-build
|
||||
|
||||
Reference in New Issue
Block a user