Add renderer boundary automation guard

This commit is contained in:
2026-06-02 09:37:57 +02:00
parent acd8ef6658
commit 61f86f5aae
6 changed files with 132 additions and 8 deletions

View File

@@ -463,9 +463,8 @@ Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
longer expose raw OpenGL enum defaults; default texture formats, sampler
filters/wraps, and render-target formats are resolved through backend-owned
overloads.
The Windows entrypoint now delegates generic OpenGL error-code and info-string
tokens to `pp_renderer_gl`; WGL context/pixel-format constants remain in the
platform shell for a later platform-boundary slice.
The Windows entrypoint now delegates generic OpenGL error-code/info-string
tokens and WGL core-context/pixel-format attribute catalogs to `pp_renderer_gl`.
The existing renderer classes are not yet fully
behind the renderer interfaces.
@@ -723,7 +722,7 @@ Results:
names used by `Shader`, preserves the legacy hash ids, and rejects empty,
unnamed, null-name, mismatched-hash, and duplicate-name catalogs.
- PowerShell analyze automation returns JSON summaries and includes the shader
validation target.
validation target and renderer-boundary guard.
- `windows-msvc-vcpkg-headless` configured through the Visual Studio bundled
vcpkg root, installed the manifest dependencies, built the headless component
matrix, and passed `desktop-fast-vcpkg`.
@@ -738,6 +737,9 @@ Results:
`out/build/windows-msvc-default/Debug/PanoPainter.exe`.
- PowerShell build/test automation wrappers return JSON summaries and passed
local smoke checks.
- Renderer-boundary automation fails if active non-backend source code
reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
implementation files.
- PowerShell package-smoke wrapper validates the Windows CMake app executable
and runtime `data/` copy.
- Android arm64 configured with NDK 29.0.14206865 through the platform-build