Add renderer boundary automation guard
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@@ -19,16 +19,25 @@ if ($NoApp) {
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& cmake @argsList
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$configureExitCode = $LASTEXITCODE
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$shaderExitCode = 0
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$rendererBoundaryExitCode = 0
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if ($configureExitCode -eq 0) {
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& cmake --build --preset $Preset --target panopainter_validate_shaders
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$shaderExitCode = $LASTEXITCODE
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}
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if ($configureExitCode -eq 0) {
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& powershell -ExecutionPolicy Bypass -File (Join-Path $PSScriptRoot "check-renderer-boundary.ps1")
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$rendererBoundaryExitCode = $LASTEXITCODE
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}
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$exitCode = $configureExitCode
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if ($exitCode -eq 0 -and $shaderExitCode -ne 0) {
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$exitCode = $shaderExitCode
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}
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if ($exitCode -eq 0 -and $rendererBoundaryExitCode -ne 0) {
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$exitCode = $rendererBoundaryExitCode
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}
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$elapsed = [int]((Get-Date) - $started).TotalMilliseconds
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@@ -44,6 +53,10 @@ $elapsed = [int]((Get-Date) - $started).TotalMilliseconds
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[ordered]@{
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name = "shader-validation"
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exitCode = $shaderExitCode
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},
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[ordered]@{
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name = "renderer-boundary"
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exitCode = $rendererBoundaryExitCode
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}
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)
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elapsedMs = $elapsed
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