Route stroke frame planning through helper

This commit is contained in:
2026-06-13 06:39:16 +02:00
parent b8c6e11f41
commit 6251c6d566
4 changed files with 128 additions and 71 deletions

View File

@@ -587,78 +587,32 @@ glm::vec4 Canvas::stroke_draw_samples(
std::vector<Canvas::StrokeFrame> Canvas::stroke_draw_compute(Stroke& stroke) const
{
std::vector<StrokeFrame> ret;
StrokeSample prev = stroke.m_prev_sample;
auto samples = stroke.compute_samples();
std::array<vertex_t, 4> B = {
vertex_t{ {0, 0, 1, 1}, {0, 0}, {0, 0} },
vertex_t{ {0, 0, 1, 1}, {0, 1}, {0, 1} },
vertex_t{ {0, 0, 1, 1}, {1, 1}, {1, 1} },
vertex_t{ {0, 0, 1, 1}, {1, 0}, {1, 0} },
};
for (const auto& s : samples)
{
if (!s.valid())
continue;
ret.emplace_back();
auto& f = ret.back();
glm::vec2 dx_mix(prev.size * 0.5f, 0), dy_mix(0, prev.size * 0.5f);
glm::vec2 off_mix[4] = {
-dx_mix - dy_mix, // A - bottom-left
-dx_mix + dy_mix, // B - top-left
+dx_mix + dy_mix, // C - top-right
+dx_mix - dy_mix, // D - bottom-right
};
// P is the initial square centered at the cursor location
glm::vec2 dx(s.size * 0.5f, 0), dy(0, s.size * 0.5f);
glm::vec2 off[4] = {
-dx - dy, // A - bottom-left
-dx + dy, // B - top-left
+dx + dy, // C - top-right
+dx - dy, // D - bottom-right
};
glm::vec2 mixer_sz(App::I->width, App::I->height);
glm::vec2 mixer_bb_min(mixer_sz);
glm::vec2 mixer_bb_max(0, 0);
for (int j = 0; j < 4; j++)
{
auto p = (xy(prev.pos) + App::I->zoom * s.scale * off_mix[j] * glm::orientate2(-s.angle));
mixer_bb_min = glm::max({ 0, 0 }, glm::min(mixer_bb_min, p));
mixer_bb_max = glm::min(mixer_sz, glm::max(mixer_bb_max, p));
if (s.pos.z == 0.f)
{
B[j].pos = glm::vec4(xy(s.pos) + App::I->zoom * s.scale * off[j] * glm::orientate2(-s.angle) - glm::vec2(0, 1), 1, 1);
}
else
{
auto m = glm::inverse(glm::lookAt({ 0, 0, 0 }, s.pos, { 0, 1, 0 }));
glm::vec3 off_3d = m * glm::vec4(off[j], 0, 1);
B[j].pos = glm::vec4(s.pos + off_3d, 1.f);
}
B[j].uvs2 = p / mixer_sz;
}
f.m_mixer_rect = glm::vec4(glm::floor(mixer_bb_min), glm::ceil(mixer_bb_max - mixer_bb_min)) / App::I->zoom;
f.col = glm::vec4(s.col, 1);
f.flow = s.flow;
f.opacity = s.opacity;
if (s.pos.z == 0.f)
{
f.shapes = stroke_draw_project(B, false, m_mv);
}
else
{
auto m = glm::lookAt({ 0, 0, 0 }, s.pos, { 0, 1, 0 });
f.shapes = stroke_draw_project(B, true, m);
}
prev = s;
}
return ret;
return pp::panopainter::plan_legacy_canvas_stroke_frames(
pp::panopainter::LegacyCanvasStrokeComputeRequest {
.previous_sample = stroke.m_prev_sample,
.samples = samples,
.zoom = App::I->zoom,
.mixer_size = glm::vec2(App::I->width, App::I->height),
.model_view = m_mv,
},
[&](std::array<vertex_t, 4>& brush_quad, bool project_3d, glm::mat4 model_view) {
return stroke_draw_project(brush_quad, project_3d, model_view);
},
[](
glm::vec4 mixer_rect,
glm::vec4 color,
float flow,
float opacity,
std::array<std::vector<vertex_t>, 6>&& shapes) {
return StrokeFrame {
.col = color,
.flow = flow,
.opacity = opacity,
.shapes = std::move(shapes),
.m_mixer_rect = mixer_rect,
};
});
}
void Canvas::stroke_draw()