Route stroke frame planning through helper
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@@ -587,78 +587,32 @@ glm::vec4 Canvas::stroke_draw_samples(
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std::vector<Canvas::StrokeFrame> Canvas::stroke_draw_compute(Stroke& stroke) const
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{
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std::vector<StrokeFrame> ret;
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StrokeSample prev = stroke.m_prev_sample;
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auto samples = stroke.compute_samples();
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std::array<vertex_t, 4> B = {
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vertex_t{ {0, 0, 1, 1}, {0, 0}, {0, 0} },
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vertex_t{ {0, 0, 1, 1}, {0, 1}, {0, 1} },
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vertex_t{ {0, 0, 1, 1}, {1, 1}, {1, 1} },
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vertex_t{ {0, 0, 1, 1}, {1, 0}, {1, 0} },
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};
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for (const auto& s : samples)
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{
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if (!s.valid())
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continue;
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ret.emplace_back();
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auto& f = ret.back();
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glm::vec2 dx_mix(prev.size * 0.5f, 0), dy_mix(0, prev.size * 0.5f);
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glm::vec2 off_mix[4] = {
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-dx_mix - dy_mix, // A - bottom-left
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-dx_mix + dy_mix, // B - top-left
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+dx_mix + dy_mix, // C - top-right
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+dx_mix - dy_mix, // D - bottom-right
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};
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// P is the initial square centered at the cursor location
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glm::vec2 dx(s.size * 0.5f, 0), dy(0, s.size * 0.5f);
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glm::vec2 off[4] = {
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-dx - dy, // A - bottom-left
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-dx + dy, // B - top-left
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+dx + dy, // C - top-right
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+dx - dy, // D - bottom-right
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};
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glm::vec2 mixer_sz(App::I->width, App::I->height);
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glm::vec2 mixer_bb_min(mixer_sz);
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glm::vec2 mixer_bb_max(0, 0);
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for (int j = 0; j < 4; j++)
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{
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auto p = (xy(prev.pos) + App::I->zoom * s.scale * off_mix[j] * glm::orientate2(-s.angle));
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mixer_bb_min = glm::max({ 0, 0 }, glm::min(mixer_bb_min, p));
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mixer_bb_max = glm::min(mixer_sz, glm::max(mixer_bb_max, p));
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if (s.pos.z == 0.f)
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{
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B[j].pos = glm::vec4(xy(s.pos) + App::I->zoom * s.scale * off[j] * glm::orientate2(-s.angle) - glm::vec2(0, 1), 1, 1);
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}
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else
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{
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auto m = glm::inverse(glm::lookAt({ 0, 0, 0 }, s.pos, { 0, 1, 0 }));
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glm::vec3 off_3d = m * glm::vec4(off[j], 0, 1);
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B[j].pos = glm::vec4(s.pos + off_3d, 1.f);
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}
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B[j].uvs2 = p / mixer_sz;
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}
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f.m_mixer_rect = glm::vec4(glm::floor(mixer_bb_min), glm::ceil(mixer_bb_max - mixer_bb_min)) / App::I->zoom;
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f.col = glm::vec4(s.col, 1);
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f.flow = s.flow;
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f.opacity = s.opacity;
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if (s.pos.z == 0.f)
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{
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f.shapes = stroke_draw_project(B, false, m_mv);
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}
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else
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{
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auto m = glm::lookAt({ 0, 0, 0 }, s.pos, { 0, 1, 0 });
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f.shapes = stroke_draw_project(B, true, m);
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}
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prev = s;
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}
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return ret;
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return pp::panopainter::plan_legacy_canvas_stroke_frames(
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pp::panopainter::LegacyCanvasStrokeComputeRequest {
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.previous_sample = stroke.m_prev_sample,
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.samples = samples,
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.zoom = App::I->zoom,
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.mixer_size = glm::vec2(App::I->width, App::I->height),
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.model_view = m_mv,
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},
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[&](std::array<vertex_t, 4>& brush_quad, bool project_3d, glm::mat4 model_view) {
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return stroke_draw_project(brush_quad, project_3d, model_view);
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},
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[](
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glm::vec4 mixer_rect,
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glm::vec4 color,
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float flow,
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float opacity,
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std::array<std::vector<vertex_t>, 6>&& shapes) {
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return StrokeFrame {
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.col = color,
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.flow = flow,
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.opacity = opacity,
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.shapes = std::move(shapes),
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.m_mixer_rect = mixer_rect,
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};
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});
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}
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void Canvas::stroke_draw()
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