Route stroke frame planning through helper
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@@ -1,13 +1,18 @@
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#pragma once
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#include "paint_renderer/compositor.h"
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#include "brush.h"
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#include "../libs/glm/glm/glm.hpp"
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#include "../libs/glm/glm/gtc/matrix_transform.hpp"
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#include "../libs/glm/glm/gtx/rotate_vector.hpp"
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#include "util.h"
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#include <array>
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#include <functional>
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#include <span>
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#include <string_view>
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#include <utility>
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#include <vector>
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namespace pp::panopainter {
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@@ -58,6 +63,95 @@ struct LegacyCanvasStrokePadRegionResult {
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std::array<pp::paint_renderer::CanvasStrokePoint, 6> ndc_quad {};
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};
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struct LegacyCanvasStrokeComputeRequest {
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StrokeSample previous_sample {};
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std::span<const StrokeSample> samples;
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float zoom = 1.0f;
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glm::vec2 mixer_size {};
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glm::mat4 model_view { 1.0f };
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};
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template <typename ProjectStroke, typename MakeFrame>
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[[nodiscard]] auto plan_legacy_canvas_stroke_frames(
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const LegacyCanvasStrokeComputeRequest& request,
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ProjectStroke&& project_stroke,
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MakeFrame&& make_frame)
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{
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using StrokeFrame = decltype(make_frame(
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std::declval<glm::vec4>(),
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std::declval<glm::vec4>(),
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0.0f,
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0.0f,
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project_stroke(std::declval<std::array<vertex_t, 4>&>(), false, request.model_view)));
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std::vector<StrokeFrame> frames;
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StrokeSample prev = request.previous_sample;
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std::array<vertex_t, 4> brush_quad = {
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vertex_t{ {0, 0, 1, 1}, {0, 0}, {0, 0} },
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vertex_t{ {0, 0, 1, 1}, {0, 1}, {0, 1} },
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vertex_t{ {0, 0, 1, 1}, {1, 1}, {1, 1} },
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vertex_t{ {0, 0, 1, 1}, {1, 0}, {1, 0} },
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};
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for (const auto& sample : request.samples) {
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if (!sample.valid()) {
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continue;
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}
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const glm::vec2 mixer_dx(prev.size * 0.5f, 0);
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const glm::vec2 mixer_dy(0, prev.size * 0.5f);
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const glm::vec2 mixer_offsets[4] = {
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-mixer_dx - mixer_dy,
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-mixer_dx + mixer_dy,
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+mixer_dx + mixer_dy,
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+mixer_dx - mixer_dy,
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};
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const glm::vec2 brush_dx(sample.size * 0.5f, 0);
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const glm::vec2 brush_dy(0, sample.size * 0.5f);
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const glm::vec2 brush_offsets[4] = {
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-brush_dx - brush_dy,
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-brush_dx + brush_dy,
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+brush_dx + brush_dy,
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+brush_dx - brush_dy,
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};
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glm::vec2 mixer_bb_min(request.mixer_size);
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glm::vec2 mixer_bb_max(0, 0);
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for (int i = 0; i < 4; ++i) {
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const auto mixer_point =
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xy(prev.pos) + request.zoom * sample.scale * mixer_offsets[i] * glm::orientate2(-sample.angle);
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mixer_bb_min = glm::max(glm::vec2(0, 0), glm::min(mixer_bb_min, mixer_point));
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mixer_bb_max = glm::min(request.mixer_size, glm::max(mixer_bb_max, mixer_point));
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if (sample.pos.z == 0.0f) {
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brush_quad[i].pos = glm::vec4(
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xy(sample.pos) +
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request.zoom * sample.scale * brush_offsets[i] * glm::orientate2(-sample.angle) -
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glm::vec2(0, 1),
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1,
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1);
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} else {
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const auto inverse_view = glm::inverse(glm::lookAt({ 0, 0, 0 }, sample.pos, { 0, 1, 0 }));
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const glm::vec3 offset_3d = inverse_view * glm::vec4(brush_offsets[i], 0, 1);
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brush_quad[i].pos = glm::vec4(sample.pos + offset_3d, 1.0f);
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}
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brush_quad[i].uvs2 = mixer_point / request.mixer_size;
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}
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const auto mixer_rect =
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glm::vec4(glm::floor(mixer_bb_min), glm::ceil(mixer_bb_max - mixer_bb_min)) / request.zoom;
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auto shapes = sample.pos.z == 0.0f
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? project_stroke(brush_quad, false, request.model_view)
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: project_stroke(brush_quad, true, glm::lookAt({ 0, 0, 0 }, sample.pos, { 0, 1, 0 }));
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frames.push_back(make_frame(mixer_rect, glm::vec4(sample.col, 1), sample.flow, sample.opacity, std::move(shapes)));
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prev = sample;
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}
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return frames;
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}
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[[nodiscard]] inline pp::paint_renderer::CanvasStrokeBox legacy_canvas_stroke_box(glm::vec4 box) noexcept
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{
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return pp::paint_renderer::CanvasStrokeBox {
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