Trim recording loop and retain async worker state
This commit is contained in:
@@ -18,6 +18,17 @@ agent or engineer to remove them without reconstructing context from chat.
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## Reductions
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- 2026-06-16: `DEBT-0037` was narrowed again. `App::rec_loop()` in
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`src/app.cpp` now routes its coherent frame encode/update chunk through a
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local helper instead of carrying dirty-stroke clearing, equirect PBO
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creation, the worker-side `yield`, `ImageRef` creation, encode, and frame
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label refresh inline; retained recording loop control, readback call sites,
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and MP4 execution remain.
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- 2026-06-16: `DEBT-0003` was narrowed again. The prepared-file worker in
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`src/app_events.cpp` and the canvas async worker in `src/canvas.cpp` now sit
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behind named retained local worker-state helpers instead of bare static
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worker accessors; retained app/canvas singleton reach and broader runtime
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ownership remain.
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- 2026-06-16: `DEBT-0003` was narrowed again. `src/main.cpp` now keeps Win32
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window handles, GL/task mutex state, stylus timers, splash-dialog state, and
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VR worker state behind one retained local state object instead of separate
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@@ -133,7 +133,11 @@ Current architecture mismatches that must be treated as real blockers:
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ownership instead of raw global lifetime, and the Windows main-loop/VR
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coordination flags now use `std::atomic` instead of unsynchronized globals,
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while the main Win32 entrypoint now groups window/GL/task/VR state behind a
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retained local state object instead of separate process-wide globals.
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retained local state object instead of separate process-wide globals, the
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prepared-file and canvas async workers now sit behind named retained local
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worker-state helpers instead of bare static accessors, and `App::rec_loop()`
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has a smaller local encode/update shell even though the retained recording
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loop still owns the worker-side readback flow.
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- Modern C++23 usage exists in extracted components, especially `std::span`,
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explicit result/status objects, and a few concepts, but the live app still
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does not consistently express ownership, thread affinity, or renderer
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@@ -401,9 +401,15 @@ Current slice:
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workers with explicit UI-thread handoff
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- canvas async import/export/save/open and timelapse export now also use owned
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worker queues instead of detached threads
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- `src/app_events.cpp` prepared-file worker ownership and `src/canvas.cpp`
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async import/export/save/open worker ownership now also sit behind named
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retained local worker-state helpers instead of bare static worker accessors
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- preview background rendering, recording, and the retained
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`NodePanelGrid::bake_uvs()` worker now also use `std::jthread`, but their
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retained loop/control flow is still open
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- `App::rec_loop()` now routes its frame encode/update chunk through a local
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helper, and `App::update()` no longer carries the dead update mutex residue,
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but retained recording loop control and readback ownership are still open
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Write scope:
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- `src/canvas.cpp`
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47
src/app.cpp
47
src/app.cpp
@@ -473,11 +473,6 @@ void App::draw(float dt)
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void App::update(float dt)
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{
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static std::mutex mutex;
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// avoid multiple threads to update the scene
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//std::lock_guard<std::mutex> lock(mutex);
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const auto update_plan = pp::app::plan_app_frame_update(redraw, animate);
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if (!update_plan.update_frame)
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return;
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@@ -646,6 +641,33 @@ void App::rec_export(std::string path)
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LOG("Recording export action failed: %s", status.message);
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}
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namespace
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{
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template <typename CanvasDocument>
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void encode_recording_frame(
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App& app,
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pp::app::RecordingWorkerIterationPlan const& plan,
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Canvas* legacy_canvas,
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CanvasDocument* canvas_document,
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CanvasEncoder* encoder)
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{
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if (plan.clear_dirty_stroke)
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canvas_document->m_dirty_stroke = false;
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PBO equirect = legacy_canvas->m_layers_merge.gen_equirect_pbo(encoder->frame_size());
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std::this_thread::yield();
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ImageRef img;
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img.create(equirect.width, equirect.height, equirect.map());
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encoder->encode(img);
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equirect.unmap();
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LOG("rec frame encoded");
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if (plan.update_frame_label)
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app.update_rec_frames();
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}
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}
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void App::rec_loop()
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{
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BT_SetTerminate();
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@@ -665,20 +687,7 @@ void App::rec_loop()
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break;
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if (plan.encode_frame && legacy_canvas && canvas_document && encoder)
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{
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if (plan.clear_dirty_stroke)
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canvas_document->m_dirty_stroke = false;
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PBO equirect = legacy_canvas->m_layers_merge.gen_equirect_pbo(
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encoder->frame_size());
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std::this_thread::yield();
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ImageRef img;
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img.create(equirect.width, equirect.height, equirect.map());
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encoder->encode(img);
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equirect.unmap();
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LOG("rec frame encoded");
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if (plan.update_frame_label)
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update_rec_frames();
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}
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encode_recording_frame(*this, plan, legacy_canvas, canvas_document, encoder);
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}
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}
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@@ -89,10 +89,19 @@ private:
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std::jthread worker_;
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};
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LegacyPreparedFileWorker& prepared_file_worker()
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struct RetainedPreparedFileWorkerState final {
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void post(std::function<void()> task)
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{
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static LegacyPreparedFileWorker worker;
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return worker;
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worker.post(std::move(task));
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}
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LegacyPreparedFileWorker worker;
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};
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RetainedPreparedFileWorkerState& retained_prepared_file_worker_state()
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{
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static RetainedPreparedFileWorkerState state;
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return state;
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}
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[[nodiscard]] GLint rgba8_internal_format() noexcept
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@@ -284,7 +293,7 @@ void App::pick_file_save(const std::string& type, const std::string& default_nam
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LOG("App::pick_file_save %s", target.path.c_str());
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if (target.write_on_background_thread) {
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auto* app = this;
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prepared_file_worker().post([
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retained_prepared_file_worker_state().post([
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app,
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writer = std::move(writer),
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callback = std::move(callback),
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@@ -102,10 +102,21 @@ private:
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std::jthread worker_;
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};
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LegacyCanvasAsyncWorker& canvas_async_worker()
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class RetainedCanvasAsyncWorkerState final {
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public:
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void post(std::function<void()> task)
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{
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static LegacyCanvasAsyncWorker worker;
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return worker;
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worker_.post(std::move(task));
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}
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private:
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LegacyCanvasAsyncWorker worker_;
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};
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RetainedCanvasAsyncWorkerState& canvas_async_worker_state()
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{
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static RetainedCanvasAsyncWorkerState state;
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return state;
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}
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GLint current_canvas_stroke_internal_format()
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@@ -2846,7 +2857,7 @@ void Canvas::import_equirectangular(std::string file_path, std::shared_ptr<Layer
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{
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if (App::I->check_license())
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{
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canvas_async_worker().post([this, file_path = std::move(file_path), layer = std::move(layer)] {
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canvas_async_worker_state().post([this, file_path = std::move(file_path), layer = std::move(layer)] {
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BT_SetTerminate();
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import_equirectangular_thread(file_path, layer);
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});
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@@ -2938,7 +2949,7 @@ void Canvas::export_equirectangular(std::string file_path, std::function<void()>
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{
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if (App::I->check_license())
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{
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canvas_async_worker().post([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
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canvas_async_worker_state().post([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
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BT_SetTerminate();
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export_equirectangular_thread(file_path);
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if (on_complete)
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@@ -3024,7 +3035,7 @@ void Canvas::export_depth(std::string file_name, std::function<void()> on_comple
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{
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if (App::I->check_license())
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{
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canvas_async_worker().post([this, file_name = std::move(file_name), on_complete = std::move(on_complete)]() mutable {
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canvas_async_worker_state().post([this, file_name = std::move(file_name), on_complete = std::move(on_complete)]() mutable {
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BT_SetTerminate();
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export_depth_thread(file_name);
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if (on_complete)
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@@ -3131,7 +3142,7 @@ void Canvas::export_layers(std::string path, std::function<void()> on_complete)
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{
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if (App::I->check_license())
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{
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canvas_async_worker().post([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
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canvas_async_worker_state().post([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
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BT_SetTerminate();
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export_layers_thread(path);
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if (on_complete)
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@@ -3157,7 +3168,7 @@ void Canvas::export_anim_frames(std::string path, std::function<void()> on_compl
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{
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if (App::I->check_license())
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{
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canvas_async_worker().post([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
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canvas_async_worker_state().post([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
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BT_SetTerminate();
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export_anim_frames_thread(path);
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if (on_complete)
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@@ -3182,7 +3193,7 @@ void Canvas::export_anim_mp4(std::string path, std::function<void()> on_complete
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{
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if (App::I->check_license())
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{
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canvas_async_worker().post([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
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canvas_async_worker_state().post([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
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BT_SetTerminate();
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export_anim_mp4_thread(path);
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if (on_complete)
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@@ -3220,7 +3231,7 @@ void Canvas::export_cube_faces(std::string file_name, std::function<void()> on_c
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{
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if (App::I->check_license())
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{
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canvas_async_worker().post([this, file_name = std::move(file_name), on_complete = std::move(on_complete)]() mutable {
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canvas_async_worker_state().post([this, file_name = std::move(file_name), on_complete = std::move(on_complete)]() mutable {
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BT_SetTerminate();
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export_cube_faces_thread(file_name);
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if (on_complete)
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@@ -3273,7 +3284,7 @@ void Canvas::project_save(std::function<void(bool)> on_complete)
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if (App::I->check_license())
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{
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const auto file_path = App::I->doc_path;
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canvas_async_worker().post([this, file_path, on_complete = std::move(on_complete)]() mutable {
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canvas_async_worker_state().post([this, file_path, on_complete = std::move(on_complete)]() mutable {
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BT_SetTerminate();
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bool ret = project_save_thread(file_path, true);
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if (on_complete)
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@@ -3287,7 +3298,7 @@ void Canvas::project_save(std::string file_path, std::function<void(bool)> on_co
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LOG("saving %s", file_path.c_str());
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if (App::I->check_license())
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{
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canvas_async_worker().post([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
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canvas_async_worker_state().post([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
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BT_SetTerminate();
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bool ret = project_save_thread(file_path, true);
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if (on_complete)
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@@ -3568,7 +3579,7 @@ bool Canvas::project_save_thread(std::string file_path, bool show_progress)
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void Canvas::project_open(std::string file_path, std::function<void(bool)> on_complete)
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{
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canvas_async_worker().post([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
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canvas_async_worker_state().post([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
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BT_SetTerminate();
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bool result = project_open_thread(file_path);
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if (on_complete)
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