Map renderer sampler tokens to OpenGL
This commit is contained in:
@@ -207,7 +207,9 @@ Known local toolchain state:
|
||||
the legacy mesh draw path, plus the PanoPainter cube-face to OpenGL
|
||||
texture-target mapping used by `TextureCube`.
|
||||
It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
|
||||
border-color parameter mapping used by legacy `Sampler`. The PanoPainter
|
||||
border-color parameter mapping used by legacy `Sampler`, plus renderer API
|
||||
sampler filter/address-mode to OpenGL token mapping including mirrored-repeat.
|
||||
The PanoPainter
|
||||
shader attribute binding catalog, shader stage tokens, compile/link status
|
||||
queries, active-uniform count query, and matrix-uniform transpose token used
|
||||
by legacy `Shader` creation also live here. Renderer API blend factor/op to
|
||||
|
||||
Reference in New Issue
Block a user