Map renderer sampler tokens to OpenGL

This commit is contained in:
2026-06-02 18:28:25 +02:00
parent c5c31f0a56
commit 647dd81992
5 changed files with 77 additions and 2 deletions

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@@ -207,7 +207,9 @@ Known local toolchain state:
the legacy mesh draw path, plus the PanoPainter cube-face to OpenGL
texture-target mapping used by `TextureCube`.
It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
border-color parameter mapping used by legacy `Sampler`. The PanoPainter
border-color parameter mapping used by legacy `Sampler`, plus renderer API
sampler filter/address-mode to OpenGL token mapping including mirrored-repeat.
The PanoPainter
shader attribute binding catalog, shader stage tokens, compile/link status
queries, active-uniform count query, and matrix-uniform transpose token used
by legacy `Shader` creation also live here. Renderer API blend factor/op to