Map renderer sampler tokens to OpenGL
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@@ -464,7 +464,9 @@ OpenGL texture-target mapping used by `TextureCube` also lives in
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framebuffer diagnostic, framebuffer blit, render-target setup, clear-state,
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2D/cube texture setup, mesh draw-mode, and cube-face texture-target
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interpretation to that backend library. Sampler wrap, min/mag filter, and desktop border-color parameter
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mapping for legacy `Sampler` also lives in `pp_renderer_gl`. The PanoPainter shader attribute
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mapping for legacy `Sampler` also lives in `pp_renderer_gl`. Renderer API sampler
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filter/address-mode to OpenGL token mapping, including mirrored-repeat, is also
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tested there. The PanoPainter shader attribute
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binding catalog, shader stage tokens, compile/link status queries, active-uniform
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count query, and matrix-uniform transpose token also live in `pp_renderer_gl`
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and are consumed by legacy `Shader` creation. Renderer API blend factor/op to
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