Map renderer sampler tokens to OpenGL

This commit is contained in:
2026-06-02 18:28:25 +02:00
parent c5c31f0a56
commit 647dd81992
5 changed files with 77 additions and 2 deletions

View File

@@ -464,7 +464,9 @@ OpenGL texture-target mapping used by `TextureCube` also lives in
framebuffer diagnostic, framebuffer blit, render-target setup, clear-state,
2D/cube texture setup, mesh draw-mode, and cube-face texture-target
interpretation to that backend library. Sampler wrap, min/mag filter, and desktop border-color parameter
mapping for legacy `Sampler` also lives in `pp_renderer_gl`. The PanoPainter shader attribute
mapping for legacy `Sampler` also lives in `pp_renderer_gl`. Renderer API sampler
filter/address-mode to OpenGL token mapping, including mirrored-repeat, is also
tested there. The PanoPainter shader attribute
binding catalog, shader stage tokens, compile/link status queries, active-uniform
count query, and matrix-uniform transpose token also live in `pp_renderer_gl`
and are consumed by legacy `Shader` creation. Renderer API blend factor/op to