Map renderer sampler tokens to OpenGL
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@@ -159,6 +159,10 @@ struct OpenGlWindowsWglContextConfig {
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[[nodiscard]] std::uint32_t repeat_texture_wrap() noexcept;
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[[nodiscard]] std::uint32_t clamp_to_edge_texture_wrap() noexcept;
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[[nodiscard]] std::uint32_t clamp_to_border_texture_wrap() noexcept;
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[[nodiscard]] OpenGlEnumMapping sampler_filter_for_renderer_filter(
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pp::renderer::SamplerFilter filter) noexcept;
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[[nodiscard]] OpenGlEnumMapping sampler_address_mode_for_renderer_mode(
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pp::renderer::SamplerAddressMode mode) noexcept;
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[[nodiscard]] std::uint32_t active_texture_unit(std::uint32_t unit_index) noexcept;
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[[nodiscard]] std::uint32_t texture_cube_map_target() noexcept;
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[[nodiscard]] std::uint32_t cube_map_allocation_face_texture_target(std::uint32_t face_index) noexcept;
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