disable brush pressure averaging, implement single finger for camera rotation when touch draw is disabled
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@@ -207,8 +207,8 @@ void ui::Stroke::add_point(glm::vec2 pos, float pressure)
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m_curve = glm::min(m_curve + 0.1f, 1.f);
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//pressure = pressure * glm::pow(m_curve, 2.f);
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#endif // __IOS__
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m_pressure_buff.add(pressure);
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pressure = m_pressure_buff.average();
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//m_pressure_buff.add(pressure);
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//pressure = m_pressure_buff.average();
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if (m_brush.m_tip_size_pressure)
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m_step = glm::max(m_brush.m_tip_spacing * m_brush.m_tip_size * pressure * 800.f, 1.f);
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