disable brush pressure averaging, implement single finger for camera rotation when touch draw is disabled
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@@ -115,7 +115,7 @@ public:
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static Canvas* I;
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NodeCanvas* m_node = nullptr;
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bool m_alpha_lock = false;
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bool m_touch_lock = true;
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bool m_touch_lock = false;
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glm::mat4 m_mv{ 1 };
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glm::mat4 m_proj{ 1 };
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glm::vec4 m_box{ 0 };
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