fix equirectangular shader for higher precision, add polygon draw mode

This commit is contained in:
2017-05-09 08:47:20 +01:00
parent 2e8c0d0865
commit 6548ac3748
11 changed files with 278 additions and 52 deletions

View File

@@ -16,6 +16,7 @@ public:
virtual void on_GestureEvent(GestureEvent* ge) {}
virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) {}
virtual void init() {}
virtual void leave() {}
};
class CanvasModeBasicCamera : public CanvasMode
@@ -34,8 +35,6 @@ public:
class CanvasModePen : public CanvasMode
{
bool m_dragging = false;
bool m_draggingR = false;
glm::vec2 m_dragR_start;
glm::vec2 m_pan_start;
float m_camera_fov;
float m_zoom_canvas = 1.f;
@@ -63,6 +62,8 @@ class CanvasModeNormal : public CanvasMode
glm::vec3 dir;
int m_plane_id;
bool m_dragging = false;
struct ray_t { glm::vec3 o, d; };
std::vector<ray_t> m_lines;
public:
virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override;
@@ -75,7 +76,18 @@ class CanvasModeCamera : public CanvasMode
bool m_dragging = false;
glm::vec2 m_drag_start;
glm::vec2 m_pos_start;
ui::Plane m_face_plane;
public:
virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
};
class CanvasModeFill : public CanvasMode
{
ui::DynamicShape m_shape;
bool m_dragging = false;
std::vector<ui::Shape::vertex_t> m_points;
public:
virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override;
virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
virtual void init() override;
virtual void leave() override;
};