fix equirectangular shader for higher precision, add polygon draw mode
This commit is contained in:
@@ -1980,7 +1980,7 @@ public:
|
||||
m_mouse_ignore = false;
|
||||
m_canvas = std::make_unique<ui::Canvas>();
|
||||
m_canvas->create(1024, 1024);
|
||||
m_sampler.create();
|
||||
m_sampler.create(GL_NEAREST);
|
||||
m_face_plane.create<1>(2, 2);
|
||||
m_line.create();
|
||||
CanvasMode::node = this;
|
||||
@@ -1993,7 +1993,7 @@ public:
|
||||
{
|
||||
Node::restore_context();
|
||||
m_canvas->create(1024, 1024);
|
||||
m_sampler.create();
|
||||
m_sampler.create(GL_NEAREST);
|
||||
m_face_plane.create<1>(2, 2);
|
||||
m_canvas->snapshot_restore();
|
||||
CanvasMode::node = this;
|
||||
@@ -2080,6 +2080,11 @@ public:
|
||||
for (auto& mode : *m_canvas->m_mode)
|
||||
mode->on_Draw(ortho_proj, proj, camera);
|
||||
|
||||
// keep drawing the grids
|
||||
if (m_canvas->m_state != ui::Canvas::kCanvasMode::Grid)
|
||||
for (auto& mode : ui::Canvas::modes[(int)ui::Canvas::kCanvasMode::Grid])
|
||||
mode->on_Draw(ortho_proj, proj, camera);
|
||||
|
||||
//ui::ShaderManager::use(kShader::Equirect);
|
||||
//ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::scale(glm::vec3(.5, .5, 1)));
|
||||
//ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
|
||||
|
||||
Reference in New Issue
Block a user