fix equirectangular shader for higher precision, add polygon draw mode
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@@ -17,6 +17,7 @@
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// define something for iphone
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#else
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#define TARGET_OS_OSX 1
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#define __OSX__ 1
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#define SHADER_VERSION "#version 150\n"
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