fix equirectangular shader for higher precision, add polygon draw mode

This commit is contained in:
2017-05-09 08:47:20 +01:00
parent 2e8c0d0865
commit 6548ac3748
11 changed files with 278 additions and 52 deletions

View File

@@ -17,6 +17,7 @@
// define something for iphone
#else
#define TARGET_OS_OSX 1
#define __OSX__ 1
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#define SHADER_VERSION "#version 150\n"