export png frames for animation
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@@ -1123,7 +1123,6 @@ void ui::Canvas::export_anim(std::string data_path)
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// prepare common states
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// prepare common states
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glViewport(0, 0, m_width, m_height);
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glViewport(0, 0, m_width, m_height);
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glEnable(GL_BLEND);
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RTT m_latlong;
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RTT m_latlong;
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m_latlong.create(m_width * 4, m_height * 2); // NOTE: w and h must be equal to make sense
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m_latlong.create(m_width * 4, m_height * 2); // NOTE: w and h must be equal to make sense
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@@ -1141,18 +1140,29 @@ void ui::Canvas::export_anim(std::string data_path)
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // top
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // top
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // bottom
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // bottom
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};
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};
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int seq = 0;
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for (auto layer_index : m_order)
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for (auto layer_index : m_order)
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{
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{
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glViewport(0, 0, m_width, m_height);
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glViewport(0, 0, m_width, m_height);
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for (int i = 0; i < 6; i++)
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for (int i = 0; i < 6; i++)
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{
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{
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m_tmp[i].bindFramebuffer();
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m_tmp[i].bindFramebuffer();
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m_tmp[i].clear({ 1, 1, 1, 1 });
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ui::ShaderManager::use(kShader::Checkerboard);
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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m_plane.draw_fill();
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if (seq == 0)
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{
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m_tmp[i].clear({ 1, 1, 1, 1 });
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ui::ShaderManager::use(kShader::Checkerboard);
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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m_plane.draw_fill();
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glEnable(GL_BLEND);
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}
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else
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{
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m_tmp[i].clear({ 1, 1, 1, 0 });
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glDisable(GL_BLEND);
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}
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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ShaderManager::use(ui::kShader::TextureAlpha);
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ShaderManager::use(ui::kShader::TextureAlpha);
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ShaderManager::u_float(kShaderUniform::Alpha, 1);
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ShaderManager::u_float(kShaderUniform::Alpha, 1);
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@@ -1174,29 +1184,32 @@ void ui::Canvas::export_anim(std::string data_path)
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m_tmp[i].unbindFramebuffer();
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m_tmp[i].unbindFramebuffer();
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}
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}
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glViewport(0, 0, m_latlong.getWidth(), m_latlong.getHeight());
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glViewport(0, 0, m_latlong.getWidth(), m_latlong.getHeight());
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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m_latlong.bindFramebuffer();
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m_latlong.bindFramebuffer();
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m_latlong.clear({ 1, 1, 1, 1 });
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m_latlong.clear({ 1, 1, 1, 0 });
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ui::ShaderManager::use(kShader::Equirect);
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ui::ShaderManager::use(kShader::Equirect);
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
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ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
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glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
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glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
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m_sampler.bind(0);
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glDisable(GL_BLEND);
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m_sampler_mask.bind(0);
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m_plane.draw_fill();
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m_plane.draw_fill();
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m_sampler.unbind();
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m_sampler_mask.unbind();
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glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
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glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
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m_latlong.unbindFramebuffer();
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m_latlong.unbindFramebuffer();
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{
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{
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auto latlong_data = std::make_unique<uint8_t[]>(m_latlong.bytes());
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auto latlong_data = std::make_unique<uint8_t[]>(m_latlong.bytes());
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m_latlong.readTextureData(latlong_data.get());
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m_latlong.readTextureData(latlong_data.get());
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static char name[128];
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static char name[128];
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sprintf(name, "%s/latlong-frame%02d.jpg", data_path.c_str(), layer_index);
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sprintf(name, "%s/latlong-frame%02d.png", data_path.c_str(), seq);
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seq++;
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LOG("writing %s", name);
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LOG("writing %s", name);
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//int ret = stbi_write_png(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), m_latlong.stride());
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int ret = stbi_write_png(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), m_latlong.stride());
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jpge::params params;
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//jpge::params params;
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params.m_quality = 100;
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//params.m_quality = 100;
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bool saved = jpge::compress_image_to_jpeg_file(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), params);
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//bool saved = jpge::compress_image_to_jpeg_file(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), params);
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}
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}
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}
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}
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