Share target-aware framebuffer copy bridge
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@@ -447,9 +447,10 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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RGBA8 region-update helper that uses the tested texture-update dispatch for
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canvas undo, layer restore, and flood-fill texture writes. 2D
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framebuffer-to-texture copies used by retained canvas, transform,
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layer-conversion, panorama UI, and brush-preview paths now execute through a
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tested `pp_renderer_gl` dispatch via `copy_framebuffer_to_texture_2d`; the
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retained cube-map framebuffer copy remains tracked by `DEBT-0036`. It also
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layer-conversion, panorama UI, brush-preview, and CanvasLayer cube-face paths
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now execute through a tested `pp_renderer_gl` dispatch via the target-aware
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retained framebuffer-copy utility bridge. That bridge remains retained until
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renderer services own copy execution under `DEBT-0036`. It also
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validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
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index-type, fill/stroke primitive-mode, buffer target, static upload usage,
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and vertex attribute component/normalization mapping used by
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@@ -522,8 +523,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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clear, clear-color query/restore, and RGBA8 read/write pixel mapping. Their
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active-texture, cube-texture binding, viewport, blend capability,
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clear-color, and color-buffer clear adapter endpoints now share
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`legacy_ui_gl_dispatch`; the retained cube-face framebuffer-to-texture copy
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remains tracked by DEBT-0036.
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`legacy_ui_gl_dispatch`; the cube-face framebuffer-to-texture copy now uses
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the shared retained target-aware utility bridge and remains tracked by
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DEBT-0036.
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`NodePanelGrid` heightmap preview and lightmap baking also consume
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backend-owned texture readback formats, sampler filters, depth/blend state,
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depth clears, viewport queries, color-mask booleans, active texture units,
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@@ -565,8 +567,8 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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`CanvasLayer` cube/equirect generation and frame clears also share the bridge
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for active texture, cube texture binding, viewport execution, blend
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capability execution, clear-color query/restore, and color-buffer clear
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adapter endpoints, while its cube-face framebuffer-to-texture copy remains a
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retained local copy bridge.
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adapter endpoints, while its cube-face framebuffer-to-texture copy uses the
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shared retained target-aware utility bridge.
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`NodePanelGrid` heightmap draw and bake setup also shares it for active
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texture, depth/blend capability query/apply, viewport query/execution, depth
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clears, and color-write-mask adapter endpoints.
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