Add quiet validation wrapper
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@@ -58,6 +58,16 @@ dependencies until each platform triplet is proven.
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These commands are the current local baseline.
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Prefer the quiet wrapper for Codex checkpoint validation because it captures
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full logs in `out/logs/quiet-validation`, emits only per-step summaries, and
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keeps known warning/noise filters in
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`scripts/automation/quiet-validation-ignore.txt`:
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\automation\quiet-validate.ps1 -BuildTargets PanoPainter,pano_cli -TestRegex "pp_app_core|pano_cli_plan"
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powershell -ExecutionPolicy Bypass -File scripts\automation\quiet-validate.ps1 -BuildTargets pp_app_core_app_dialog_tests,pp_ui_core_overlay_lifetime_tests -TestRegex "pp_(app_core_app_dialog|ui_core_(node_lifetime|overlay_lifetime))"
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```
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```powershell
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cmake --preset windows-msvc-default
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cmake --build --preset windows-msvc-default --config Debug --target PanoPainter
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@@ -1716,6 +1716,7 @@ cmake --build --preset windows-msvc-default --config Debug --target pp_foundatio
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ctest --preset desktop-fast --build-config Debug
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ctest --preset fuzz --build-config Debug
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ctest --preset stress --build-config Debug
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powershell -ExecutionPolicy Bypass -File scripts\automation\quiet-validate.ps1 -BuildTargets PanoPainter,pano_cli -TestRegex "pp_app_core|pano_cli_plan"
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powershell -ExecutionPolicy Bypass -File scripts\automation\test.ps1 -Preset desktop-fast -Configuration Debug
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powershell -ExecutionPolicy Bypass -File scripts\automation\build.ps1 -Preset windows-msvc-default -Configuration Debug -Target pano_cli
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cmake --build --preset windows-msvc-default --target panopainter_validate_shaders
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