Isolate draw merge background shader setup
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@@ -2988,6 +2988,10 @@ Results:
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for its source-over-destination `CompDraw` uniform setup, while keeping the
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existing layer dirty mutation, framebuffer copy, texture binding, and draw
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order local to the Canvas layer-merge path.
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- `Canvas::draw_merge` now shares a retained draw-merge shader setup helper for
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checkerboard backgrounds and the final merged texture redraw over the grid;
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layer traversal, blend destination copies, sampler/texture binding, and draw
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ordering remain in the legacy Canvas path.
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- Canvas thumbnail layer blending now uses the same canvas destination-feedback
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plan for framebuffer-fetch versus texture-copy decisions; the thumbnail draw
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itself still executes through retained OpenGL canvas code under DEBT-0036.
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