Expand renderer API interfaces
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@@ -1,5 +1,6 @@
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#include "renderer_api/renderer_api.h"
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#include <cmath>
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#include <limits>
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namespace pp::renderer {
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@@ -66,6 +67,62 @@ pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexce
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return pp::foundation::Result<std::uint64_t>::success(bytes);
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}
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pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept
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{
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const auto extent_status = validate_extent(target_extent);
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if (!extent_status.ok()) {
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return extent_status;
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}
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if (viewport.x < 0 || viewport.y < 0) {
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return pp::foundation::Status::invalid_argument("viewport origin must be non-negative");
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}
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if (viewport.width == 0 || viewport.height == 0) {
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return pp::foundation::Status::invalid_argument("viewport size must be greater than zero");
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}
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if (!std::isfinite(viewport.min_depth) || !std::isfinite(viewport.max_depth)) {
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return pp::foundation::Status::invalid_argument("viewport depth range must be finite");
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}
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if (viewport.min_depth < 0.0F || viewport.max_depth > 1.0F || viewport.min_depth > viewport.max_depth) {
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return pp::foundation::Status::out_of_range("viewport depth range must be within 0..1 and ordered");
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}
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const auto x = static_cast<std::uint32_t>(viewport.x);
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const auto y = static_cast<std::uint32_t>(viewport.y);
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if (x > target_extent.width || y > target_extent.height) {
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return pp::foundation::Status::out_of_range("viewport origin is outside the render target");
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}
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if (viewport.width > target_extent.width - x || viewport.height > target_extent.height - y) {
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return pp::foundation::Status::out_of_range("viewport exceeds render target bounds");
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}
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return pp::foundation::Status::success();
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}
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pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept
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{
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if (desc.vertex_count == 0) {
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return pp::foundation::Status::invalid_argument("mesh must contain at least one vertex");
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}
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if (desc.vertex_count > max_mesh_vertices || desc.index_count > max_mesh_vertices) {
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return pp::foundation::Status::out_of_range("mesh vertex or index count exceeds the configured limit");
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}
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switch (desc.topology) {
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case PrimitiveTopology::triangles:
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case PrimitiveTopology::triangle_strip:
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case PrimitiveTopology::lines:
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return pp::foundation::Status::success();
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}
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return pp::foundation::Status::invalid_argument("mesh topology is not supported");
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}
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pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept
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{
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const auto extent_status = validate_extent(desc.extent);
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@@ -102,4 +159,18 @@ const char* texture_format_name(TextureFormat format) noexcept
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return "unknown";
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}
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const char* primitive_topology_name(PrimitiveTopology topology) noexcept
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{
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switch (topology) {
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case PrimitiveTopology::triangles:
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return "triangles";
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case PrimitiveTopology::triangle_strip:
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return "triangle_strip";
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case PrimitiveTopology::lines:
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return "lines";
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}
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return "unknown";
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}
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}
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