Expand renderer API interfaces

This commit is contained in:
2026-06-01 08:15:21 +02:00
parent 93d8aaaffd
commit 6604f30ef3
4 changed files with 332 additions and 2 deletions

View File

@@ -2,11 +2,13 @@
#include "foundation/result.h"
#include <cstddef>
#include <cstdint>
namespace pp::renderer {
constexpr std::uint32_t max_texture_dimension = 32768;
constexpr std::uint32_t max_mesh_vertices = 16777216;
constexpr std::uint64_t max_texture_bytes = 1024ULL * 1024ULL * 1024ULL;
enum class TextureFormat : std::uint8_t {
@@ -33,12 +35,70 @@ struct ReadbackRegion {
std::uint32_t height = 0;
};
struct Viewport {
std::int32_t x = 0;
std::int32_t y = 0;
std::uint32_t width = 0;
std::uint32_t height = 0;
float min_depth = 0.0F;
float max_depth = 1.0F;
};
struct ClearColor {
float r = 0.0F;
float g = 0.0F;
float b = 0.0F;
float a = 0.0F;
};
enum class PrimitiveTopology : std::uint8_t {
triangles,
triangle_strip,
lines,
};
struct MeshDesc {
std::uint32_t vertex_count = 0;
std::uint32_t index_count = 0;
PrimitiveTopology topology = PrimitiveTopology::triangles;
};
struct ShaderStageSource {
const char* entry_point = "main";
const char* source = nullptr;
std::size_t source_size = 0;
};
struct ShaderProgramDesc {
const char* debug_name = "";
ShaderStageSource vertex;
ShaderStageSource fragment;
};
class ITexture2D {
public:
virtual ~ITexture2D() = default;
[[nodiscard]] virtual TextureDesc desc() const noexcept = 0;
};
class IRenderTarget {
public:
virtual ~IRenderTarget() = default;
[[nodiscard]] virtual TextureDesc color_desc() const noexcept = 0;
};
class IShaderProgram {
public:
virtual ~IShaderProgram() = default;
[[nodiscard]] virtual const char* debug_name() const noexcept = 0;
};
class IMesh {
public:
virtual ~IMesh() = default;
[[nodiscard]] virtual MeshDesc desc() const noexcept = 0;
};
class IReadbackBuffer {
public:
virtual ~IReadbackBuffer() = default;
@@ -51,10 +111,34 @@ public:
virtual void marker(const char* component, const char* name) noexcept = 0;
};
class ICommandContext {
public:
virtual ~ICommandContext() = default;
[[nodiscard]] virtual pp::foundation::Status begin_render_pass(
IRenderTarget& target,
ClearColor clear_color) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_viewport(Viewport viewport) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_mesh(IMesh& mesh) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status draw() noexcept = 0;
virtual void end_render_pass() noexcept = 0;
};
class IRenderDevice {
public:
virtual ~IRenderDevice() = default;
[[nodiscard]] virtual const char* backend_name() const noexcept = 0;
[[nodiscard]] virtual ICommandContext& immediate_context() noexcept = 0;
[[nodiscard]] virtual IRenderTrace* trace() noexcept = 0;
};
[[nodiscard]] std::uint32_t bytes_per_pixel(TextureFormat format) noexcept;
[[nodiscard]] pp::foundation::Status validate_extent(Extent2D extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept;
[[nodiscard]] const char* texture_format_name(TextureFormat format) noexcept;
[[nodiscard]] const char* primitive_topology_name(PrimitiveTopology topology) noexcept;
}