Expand renderer API interfaces

This commit is contained in:
2026-06-01 08:15:21 +02:00
parent 93d8aaaffd
commit 6604f30ef3
4 changed files with 332 additions and 2 deletions

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@@ -355,8 +355,9 @@ Goal: make OpenGL an implementation detail and establish parity tests before
adding new backends. adding new backends.
Status: started. `pp_renderer_api` exists as a headless renderer-neutral target Status: started. `pp_renderer_api` exists as a headless renderer-neutral target
with texture descriptor, byte-size, and readback bounds validation. OpenGL with texture descriptor, byte-size, viewport, mesh, readback bounds, command
classes are not yet behind these interfaces. context, render device, shader, mesh, render target, readback, and trace
interface validation. OpenGL classes are not yet behind these interfaces.
Implementation tasks: Implementation tasks:

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@@ -1,5 +1,6 @@
#include "renderer_api/renderer_api.h" #include "renderer_api/renderer_api.h"
#include <cmath>
#include <limits> #include <limits>
namespace pp::renderer { namespace pp::renderer {
@@ -66,6 +67,62 @@ pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexce
return pp::foundation::Result<std::uint64_t>::success(bytes); return pp::foundation::Result<std::uint64_t>::success(bytes);
} }
pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept
{
const auto extent_status = validate_extent(target_extent);
if (!extent_status.ok()) {
return extent_status;
}
if (viewport.x < 0 || viewport.y < 0) {
return pp::foundation::Status::invalid_argument("viewport origin must be non-negative");
}
if (viewport.width == 0 || viewport.height == 0) {
return pp::foundation::Status::invalid_argument("viewport size must be greater than zero");
}
if (!std::isfinite(viewport.min_depth) || !std::isfinite(viewport.max_depth)) {
return pp::foundation::Status::invalid_argument("viewport depth range must be finite");
}
if (viewport.min_depth < 0.0F || viewport.max_depth > 1.0F || viewport.min_depth > viewport.max_depth) {
return pp::foundation::Status::out_of_range("viewport depth range must be within 0..1 and ordered");
}
const auto x = static_cast<std::uint32_t>(viewport.x);
const auto y = static_cast<std::uint32_t>(viewport.y);
if (x > target_extent.width || y > target_extent.height) {
return pp::foundation::Status::out_of_range("viewport origin is outside the render target");
}
if (viewport.width > target_extent.width - x || viewport.height > target_extent.height - y) {
return pp::foundation::Status::out_of_range("viewport exceeds render target bounds");
}
return pp::foundation::Status::success();
}
pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept
{
if (desc.vertex_count == 0) {
return pp::foundation::Status::invalid_argument("mesh must contain at least one vertex");
}
if (desc.vertex_count > max_mesh_vertices || desc.index_count > max_mesh_vertices) {
return pp::foundation::Status::out_of_range("mesh vertex or index count exceeds the configured limit");
}
switch (desc.topology) {
case PrimitiveTopology::triangles:
case PrimitiveTopology::triangle_strip:
case PrimitiveTopology::lines:
return pp::foundation::Status::success();
}
return pp::foundation::Status::invalid_argument("mesh topology is not supported");
}
pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept
{ {
const auto extent_status = validate_extent(desc.extent); const auto extent_status = validate_extent(desc.extent);
@@ -102,4 +159,18 @@ const char* texture_format_name(TextureFormat format) noexcept
return "unknown"; return "unknown";
} }
const char* primitive_topology_name(PrimitiveTopology topology) noexcept
{
switch (topology) {
case PrimitiveTopology::triangles:
return "triangles";
case PrimitiveTopology::triangle_strip:
return "triangle_strip";
case PrimitiveTopology::lines:
return "lines";
}
return "unknown";
}
} }

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@@ -2,11 +2,13 @@
#include "foundation/result.h" #include "foundation/result.h"
#include <cstddef>
#include <cstdint> #include <cstdint>
namespace pp::renderer { namespace pp::renderer {
constexpr std::uint32_t max_texture_dimension = 32768; constexpr std::uint32_t max_texture_dimension = 32768;
constexpr std::uint32_t max_mesh_vertices = 16777216;
constexpr std::uint64_t max_texture_bytes = 1024ULL * 1024ULL * 1024ULL; constexpr std::uint64_t max_texture_bytes = 1024ULL * 1024ULL * 1024ULL;
enum class TextureFormat : std::uint8_t { enum class TextureFormat : std::uint8_t {
@@ -33,12 +35,70 @@ struct ReadbackRegion {
std::uint32_t height = 0; std::uint32_t height = 0;
}; };
struct Viewport {
std::int32_t x = 0;
std::int32_t y = 0;
std::uint32_t width = 0;
std::uint32_t height = 0;
float min_depth = 0.0F;
float max_depth = 1.0F;
};
struct ClearColor {
float r = 0.0F;
float g = 0.0F;
float b = 0.0F;
float a = 0.0F;
};
enum class PrimitiveTopology : std::uint8_t {
triangles,
triangle_strip,
lines,
};
struct MeshDesc {
std::uint32_t vertex_count = 0;
std::uint32_t index_count = 0;
PrimitiveTopology topology = PrimitiveTopology::triangles;
};
struct ShaderStageSource {
const char* entry_point = "main";
const char* source = nullptr;
std::size_t source_size = 0;
};
struct ShaderProgramDesc {
const char* debug_name = "";
ShaderStageSource vertex;
ShaderStageSource fragment;
};
class ITexture2D { class ITexture2D {
public: public:
virtual ~ITexture2D() = default; virtual ~ITexture2D() = default;
[[nodiscard]] virtual TextureDesc desc() const noexcept = 0; [[nodiscard]] virtual TextureDesc desc() const noexcept = 0;
}; };
class IRenderTarget {
public:
virtual ~IRenderTarget() = default;
[[nodiscard]] virtual TextureDesc color_desc() const noexcept = 0;
};
class IShaderProgram {
public:
virtual ~IShaderProgram() = default;
[[nodiscard]] virtual const char* debug_name() const noexcept = 0;
};
class IMesh {
public:
virtual ~IMesh() = default;
[[nodiscard]] virtual MeshDesc desc() const noexcept = 0;
};
class IReadbackBuffer { class IReadbackBuffer {
public: public:
virtual ~IReadbackBuffer() = default; virtual ~IReadbackBuffer() = default;
@@ -51,10 +111,34 @@ public:
virtual void marker(const char* component, const char* name) noexcept = 0; virtual void marker(const char* component, const char* name) noexcept = 0;
}; };
class ICommandContext {
public:
virtual ~ICommandContext() = default;
[[nodiscard]] virtual pp::foundation::Status begin_render_pass(
IRenderTarget& target,
ClearColor clear_color) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_viewport(Viewport viewport) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_mesh(IMesh& mesh) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status draw() noexcept = 0;
virtual void end_render_pass() noexcept = 0;
};
class IRenderDevice {
public:
virtual ~IRenderDevice() = default;
[[nodiscard]] virtual const char* backend_name() const noexcept = 0;
[[nodiscard]] virtual ICommandContext& immediate_context() noexcept = 0;
[[nodiscard]] virtual IRenderTrace* trace() noexcept = 0;
};
[[nodiscard]] std::uint32_t bytes_per_pixel(TextureFormat format) noexcept; [[nodiscard]] std::uint32_t bytes_per_pixel(TextureFormat format) noexcept;
[[nodiscard]] pp::foundation::Status validate_extent(Extent2D extent) noexcept; [[nodiscard]] pp::foundation::Status validate_extent(Extent2D extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept; [[nodiscard]] pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept; [[nodiscard]] pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept;
[[nodiscard]] const char* texture_format_name(TextureFormat format) noexcept; [[nodiscard]] const char* texture_format_name(TextureFormat format) noexcept;
[[nodiscard]] const char* primitive_topology_name(PrimitiveTopology topology) noexcept;
} }

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@@ -4,18 +4,136 @@
#include <string_view> #include <string_view>
using pp::foundation::StatusCode; using pp::foundation::StatusCode;
using pp::renderer::ClearColor;
using pp::renderer::Extent2D; using pp::renderer::Extent2D;
using pp::renderer::ICommandContext;
using pp::renderer::IMesh;
using pp::renderer::IRenderDevice;
using pp::renderer::IRenderTarget;
using pp::renderer::IRenderTrace;
using pp::renderer::IShaderProgram;
using pp::renderer::MeshDesc;
using pp::renderer::PrimitiveTopology;
using pp::renderer::ReadbackRegion; using pp::renderer::ReadbackRegion;
using pp::renderer::TextureDesc; using pp::renderer::TextureDesc;
using pp::renderer::TextureFormat; using pp::renderer::TextureFormat;
using pp::renderer::Viewport;
using pp::renderer::max_texture_dimension; using pp::renderer::max_texture_dimension;
using pp::renderer::primitive_topology_name;
using pp::renderer::texture_byte_size; using pp::renderer::texture_byte_size;
using pp::renderer::texture_format_name; using pp::renderer::texture_format_name;
using pp::renderer::validate_extent; using pp::renderer::validate_extent;
using pp::renderer::validate_mesh_desc;
using pp::renderer::validate_readback_region; using pp::renderer::validate_readback_region;
using pp::renderer::validate_viewport;
namespace { namespace {
class FakeRenderTarget final : public IRenderTarget {
public:
[[nodiscard]] TextureDesc color_desc() const noexcept override
{
return TextureDesc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::rgba8,
.render_target = true,
};
}
};
class FakeShaderProgram final : public IShaderProgram {
public:
[[nodiscard]] const char* debug_name() const noexcept override
{
return "fake-shader";
}
};
class FakeMesh final : public IMesh {
public:
[[nodiscard]] MeshDesc desc() const noexcept override
{
return MeshDesc { .vertex_count = 3, .index_count = 0, .topology = PrimitiveTopology::triangles };
}
};
class FakeTrace final : public IRenderTrace {
public:
void marker(const char* component, const char* name) noexcept override
{
last_component = component;
last_name = name;
}
const char* last_component = nullptr;
const char* last_name = nullptr;
};
class FakeCommandContext final : public ICommandContext {
public:
[[nodiscard]] pp::foundation::Status begin_render_pass(
IRenderTarget& target,
ClearColor) noexcept override
{
in_render_pass = true;
return validate_extent(target.color_desc().extent);
}
[[nodiscard]] pp::foundation::Status set_viewport(Viewport viewport) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
return validate_viewport(viewport, Extent2D { .width = 64, .height = 32 });
}
[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override
{
shader_name = shader.debug_name();
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status bind_mesh(IMesh& mesh) noexcept override
{
return validate_mesh_desc(mesh.desc());
}
[[nodiscard]] pp::foundation::Status draw() noexcept override
{
return in_render_pass ? pp::foundation::Status::success()
: pp::foundation::Status::invalid_argument("render pass has not begun");
}
void end_render_pass() noexcept override
{
in_render_pass = false;
}
bool in_render_pass = false;
const char* shader_name = nullptr;
};
class FakeRenderDevice final : public IRenderDevice {
public:
[[nodiscard]] const char* backend_name() const noexcept override
{
return "fake";
}
[[nodiscard]] ICommandContext& immediate_context() noexcept override
{
return context;
}
[[nodiscard]] IRenderTrace* trace() noexcept override
{
return &trace_recorder;
}
FakeCommandContext context;
FakeTrace trace_recorder;
};
void computes_texture_sizes(pp::tests::Harness& h) void computes_texture_sizes(pp::tests::Harness& h)
{ {
const auto rgba = texture_byte_size(TextureDesc { const auto rgba = texture_byte_size(TextureDesc {
@@ -74,6 +192,60 @@ void validates_readback_bounds(pp::tests::Harness& h)
PP_EXPECT(h, overrun.code == StatusCode::out_of_range); PP_EXPECT(h, overrun.code == StatusCode::out_of_range);
} }
void validates_viewports_and_mesh_descriptors(pp::tests::Harness& h)
{
const Extent2D target { .width = 64, .height = 32 };
PP_EXPECT(h, validate_viewport(
Viewport { .x = 0, .y = 0, .width = 64, .height = 32, .min_depth = 0.0F, .max_depth = 1.0F },
target)
.ok());
PP_EXPECT(h, validate_mesh_desc(MeshDesc { .vertex_count = 3, .topology = PrimitiveTopology::triangles }).ok());
PP_EXPECT(h, primitive_topology_name(PrimitiveTopology::lines) == std::string_view("lines"));
const auto negative_origin = validate_viewport(Viewport { .x = -1, .y = 0, .width = 1, .height = 1 }, target);
const auto too_wide = validate_viewport(Viewport { .x = 63, .y = 0, .width = 2, .height = 1 }, target);
const auto bad_depth = validate_viewport(
Viewport { .x = 0, .y = 0, .width = 1, .height = 1, .min_depth = 0.75F, .max_depth = 0.25F },
target);
const auto empty_mesh = validate_mesh_desc(MeshDesc {});
PP_EXPECT(h, !negative_origin.ok());
PP_EXPECT(h, negative_origin.code == StatusCode::invalid_argument);
PP_EXPECT(h, !too_wide.ok());
PP_EXPECT(h, too_wide.code == StatusCode::out_of_range);
PP_EXPECT(h, !bad_depth.ok());
PP_EXPECT(h, bad_depth.code == StatusCode::out_of_range);
PP_EXPECT(h, !empty_mesh.ok());
PP_EXPECT(h, empty_mesh.code == StatusCode::invalid_argument);
}
void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
{
FakeRenderDevice device;
FakeRenderTarget target;
FakeShaderProgram shader;
FakeMesh mesh;
PP_EXPECT(h, device.backend_name() == std::string_view("fake"));
device.trace()->marker("renderer", "begin");
PP_EXPECT(h, device.trace_recorder.last_component == std::string_view("renderer"));
PP_EXPECT(h, device.trace_recorder.last_name == std::string_view("begin"));
auto& context = device.immediate_context();
PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.1F, .g = 0.2F, .b = 0.3F, .a = 1.0F }).ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.bind_mesh(mesh).ok());
PP_EXPECT(h, context.draw().ok());
context.end_render_pass();
const auto draw_after_end = context.draw();
PP_EXPECT(h, !draw_after_end.ok());
PP_EXPECT(h, draw_after_end.code == StatusCode::invalid_argument);
PP_EXPECT(h, device.context.shader_name == std::string_view("fake-shader"));
}
} }
int main() int main()
@@ -82,5 +254,7 @@ int main()
harness.run("computes_texture_sizes", computes_texture_sizes); harness.run("computes_texture_sizes", computes_texture_sizes);
harness.run("rejects_invalid_or_excessive_extents", rejects_invalid_or_excessive_extents); harness.run("rejects_invalid_or_excessive_extents", rejects_invalid_or_excessive_extents);
harness.run("validates_readback_bounds", validates_readback_bounds); harness.run("validates_readback_bounds", validates_readback_bounds);
harness.run("validates_viewports_and_mesh_descriptors", validates_viewports_and_mesh_descriptors);
harness.run("renderer_interfaces_support_backend_neutral_dispatch", renderer_interfaces_support_backend_neutral_dispatch);
return harness.finish(); return harness.finish();
} }