update timeline layout and frame counter, add 500ms update timer on windows to force redraw, fix animation frames export
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@@ -379,6 +379,10 @@ int main(int argc, char** argv)
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SendMessage(hWnd, WM_SETICON, ICON_SMALL,
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(LPARAM)LoadIcon(GetModuleHandle(0), MAKEINTRESOURCE(IDI_ICON1)));
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SetTimer(hWnd, 1, 500, [](HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime) {
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App::I.redraw = true;
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});
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MSG msg;
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bool running = true;
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unsigned long t0 = GetTickCount();
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