mixer brush partially working, still wip

This commit is contained in:
2018-08-01 15:31:12 +02:00
parent 57e2fa1abd
commit 663863fe44
6 changed files with 51 additions and 30 deletions

View File

@@ -222,11 +222,11 @@ void ui::Canvas::stroke_cancel()
void ui::Canvas::stroke_draw_mix()
{
m_mixer.bindFramebuffer();
m_mixer.clear({ 0, 1, 1, 1 });
m_mixer.clear({ 1, 1, 1, 1 });
glViewport(m_vp.x, m_vp.y, m_vp.z, m_vp.w);
glDisable(GL_BLEND);
glViewport(0, 0, m_mixer.getWidth(), m_mixer.getHeight());
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
m_sampler_bg.bind(0);
auto layer_index = m_current_layer_idx;
@@ -237,24 +237,25 @@ void ui::Canvas::stroke_draw_mix()
auto plane_mvp_z = m_proj * m_mv *
m_plane_transform[plane_index] *
//glm::scale(glm::vec3(1, -1, 1)) *
glm::translate(glm::vec3(0, 0, -1));
{
ui::ShaderManager::use(kShader::TextureAlpha);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_layers[layer_index].m_opacity);
ui::ShaderManager::u_int(kShaderUniform::Highlight, false);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
glActiveTexture(GL_TEXTURE0);
// m_layers[layer_index].m_rtt[plane_index].bindTexture();
// m_node->m_face_plane.draw_fill();
// m_layers[layer_index].m_rtt[plane_index].unbindTexture();
m_tmp[plane_index].bindTexture();
m_node->m_face_plane.draw_fill();
m_tmp[plane_index].unbindTexture();
}
ui::ShaderManager::use(kShader::TextureAlpha);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_layers[layer_index].m_opacity);
ui::ShaderManager::u_int(kShaderUniform::Highlight, false);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
glActiveTexture(GL_TEXTURE0);
//glDisable(GL_BLEND);
m_layers[layer_index].m_rtt[plane_index].bindTexture();
m_node->m_face_plane.draw_fill();
m_layers[layer_index].m_rtt[plane_index].unbindTexture();
m_tmp[plane_index].bindTexture();
m_node->m_face_plane.draw_fill();
m_tmp[plane_index].unbindTexture();
}
m_sampler_bg.unbind();
m_mixer.unbindFramebuffer();
@@ -342,12 +343,15 @@ void ui::Canvas::stroke_draw()
+ dx - dy, // D - bottom-right
};
static glm::vec4 P[4];
static glm::vec2 UV2[4];
int intersected = 0;
int inside = 0;
for (int j = 0; j < 4; j++)
{
glm::vec3 ray_origin, ray_dir;
point_unproject(s.pos + off[j] * glm::orientate2(-s.angle), { 0, 0, zw(m_box) }, m_mv, m_proj, ray_origin, ray_dir);
UV2[j] = (s.pos + off[j]) / glm::vec2(m_mixer.getWidth(), m_mixer.getHeight());
UV2[j].y = 1 - UV2[j].y;
glm::vec3 hit;
if (ray_intersect(ray_origin, ray_dir, m_plane_origin[i], m_plane_normal[i], m_plane_tangent[i], hit))
{
@@ -401,7 +405,7 @@ void ui::Canvas::stroke_draw()
ShaderManager::u_mat4(kShaderUniform::MVP, ortho_proj);
ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(s.col, m_brush.m_tip_color.a));
ShaderManager::u_float(kShaderUniform::Alpha, s.flow);
m_plane_brush.update_vertices(P);
m_plane_brush.update_vertices(P, nullptr, UV2);
m_plane_brush.draw_fill();
}
}