mixer brush partially working, still wip
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@@ -71,8 +71,11 @@ bool Shader::create(const char* vertex, const char* fragment)
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if (glGetAttribLocation(ps, "uvs") != -1)
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glBindAttribLocation(ps, 1, "uvs");
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if (glGetAttribLocation(ps, "uvs2") != -1)
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glBindAttribLocation(ps, 2, "uvs2");
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if (glGetAttribLocation(ps, "col") != -1)
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glBindAttribLocation(ps, 2, "col");
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glBindAttribLocation(ps, 3, "col");
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glLinkProgram(ps);
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glGetProgramiv(ps, GL_LINK_STATUS, &status);
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