Move Win32 async context ownership and trim canvas draw setup
This commit is contained in:
82
src/main.cpp
82
src/main.cpp
@@ -38,21 +38,22 @@
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#define WM_USER_WAKEUP (WM_USER + 2)
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LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp);
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namespace pp::platform::windows {
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void set_async_render_context(HDC hdc, HGLRC hrc);
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void lock_async_render_context();
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bool try_lock_async_render_context();
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void unlock_async_render_context();
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void swap_async_render_context();
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}
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struct RetainedState
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{
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HINSTANCE hInst{};
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HWND hWnd{};
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HDC hDC{};
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HGLRC hRC{};
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const wchar_t* className{};
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bool keys[256]{};
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std::mutex gl_mutex;
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std::mutex async_mutex;
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std::thread::id gl_thread{};
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std::map<kKey, int> vkey_map;
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wchar_t window_title[512]{};
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std::jthread hmd_renderer;
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int gl_count = 0;
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std::deque<std::packaged_task<void()>> main_tasklist;
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std::mutex main_task_mutex;
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float timer_stylus = 0;
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@@ -170,57 +171,22 @@ void destroy_window()
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void async_lock()
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{
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//std::lock_guard<std::mutex> _lock(async_mutex);
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auto& state = retained_state();
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if (state.gl_count == 0 || state.gl_thread != std::this_thread::get_id())
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{
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state.gl_mutex.lock();
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bool ret = wglMakeCurrent(state.hDC, state.hRC);
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if (ret == false)
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LOG("FAILED wglMakeCurrent: %s", GetLastErrorAsString().c_str());
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state.gl_thread = std::this_thread::get_id();
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//LOG("lock");
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}
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state.gl_count++;
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//assert(ret == true);
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pp::platform::windows::lock_async_render_context();
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}
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bool async_lock_try()
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{
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//std::lock_guard<std::mutex> _lock(async_mutex);
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auto& state = retained_state();
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if (state.gl_count == 0 || state.gl_thread != std::this_thread::get_id())
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{
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if (!state.gl_mutex.try_lock())
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return false;
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bool ret = wglMakeCurrent(state.hDC, state.hRC);
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if (ret == false)
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LOG("FAILED wglMakeCurrent: %s", GetLastErrorAsString().c_str());
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state.gl_thread = std::this_thread::get_id();
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//LOG("lock");
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}
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state.gl_count++;
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//assert(ret == true);
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return true;
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return pp::platform::windows::try_lock_async_render_context();
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}
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void win32_async_swap()
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{
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SwapBuffers(retained_state().hDC);
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//LOG("swap");
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pp::platform::windows::swap_async_render_context();
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}
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void async_unlock()
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{
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//std::lock_guard<std::mutex> _lock(async_mutex);
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auto& state = retained_state();
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state.gl_count--;
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if (state.gl_count == 0)
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{
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//LOG("unlock");
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wglMakeCurrent(0, 0);
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state.gl_mutex.unlock();
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}
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pp::platform::windows::unlock_async_render_context();
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}
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void win32_update_stylus(float dt)
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@@ -866,11 +832,12 @@ int main(int argc, char** argv)
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pfd.cDepthBits = 24;
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pfd.iLayerType = PFD_MAIN_PLANE;
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state.hDC = GetDC(state.hWnd);
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int pxfmt = ChoosePixelFormat(state.hDC, &pfd);
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SetPixelFormat(state.hDC, pxfmt, &pfd);
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state.hRC = wglCreateContext(state.hDC); // Create OpenGL 2.1 or less
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wglMakeCurrent(state.hDC, state.hRC);
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HDC hDC = GetDC(state.hWnd);
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int pxfmt = ChoosePixelFormat(hDC, &pfd);
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SetPixelFormat(hDC, pxfmt, &pfd);
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HGLRC hRC = wglCreateContext(hDC); // Create OpenGL 2.1 or less
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wglMakeCurrent(hDC, hRC);
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pp::platform::windows::set_async_render_context(hDC, hRC);
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// Initialize extensions
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if (!gladLoadGL())
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@@ -878,7 +845,7 @@ int main(int argc, char** argv)
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LOG("gladLoadGL() failed");
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return 0;
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}
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if (!gladLoadWGL(state.hDC))
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if (!gladLoadWGL(hDC))
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{
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LOG("gladLoadWGL() failed");
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return 0;
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@@ -912,18 +879,19 @@ int main(int argc, char** argv)
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UINT numFormat;
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(state.hRC);
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wglDeleteContext(hRC);
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DestroyWindow(state.hWnd);
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state.hWnd = CreateWindow(wc.lpszClassName, state.window_title, wnd_style, clientPos.x, clientPos.y,
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(float)(clientRect.right - clientRect.left),
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(float)(clientRect.bottom - clientRect.top), 0, 0, state.hInst, 0);
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state.hDC = GetDC(state.hWnd);
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wglChoosePixelFormatARB(state.hDC, wgl_config.pixel_format_attributes.data(), nullptr, 1, &pxfmt, &numFormat);
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SetPixelFormat(state.hDC, pxfmt, &pfd);
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state.hRC = wglCreateContextAttribsARB(state.hDC, NULL, wgl_config.context_attributes.data());
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wglMakeCurrent(state.hDC, state.hRC);
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hDC = GetDC(state.hWnd);
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wglChoosePixelFormatARB(hDC, wgl_config.pixel_format_attributes.data(), nullptr, 1, &pxfmt, &numFormat);
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SetPixelFormat(hDC, pxfmt, &pfd);
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hRC = wglCreateContextAttribsARB(hDC, NULL, wgl_config.context_attributes.data());
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wglMakeCurrent(hDC, hRC);
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pp::platform::windows::set_async_render_context(hDC, hRC);
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}
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else
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{
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